Chapter 5. GameMaster and Game Mechanics
In chapters 1 through 4, we learned how to make some of the necessary components needed for the design and implementation of our RPG. For instance, you should have a good understanding of how to organize and arrange your player character and non-player character assets and components.
Here is a breakdown of the chapter:
- GameMaster
- Managing game settings and scenes
- Managing scenes
- Improving GameMaster
- Level controller
- Audio controller
- Player data management
- PC class enhancements
- Character customization class update
- Changes to the UI controller
- Testing
In this chapter, we are going to make more adjustments and updates to everything we have done so far.