Chapter 7. User Interface and System Feedback
Have you ever seen the top of an iceberg? Well, so far, that's what we have done throughout the previous six chapters. In this chapter, we will keep on improving on our game's user interface and feedback system. We will create a heads-up display that will be responsible for managing the user interaction with the system menus, as well as the system giving feedback to the player.
In this chapter, we will cover the following:
- Designing a heads-up display
- HUD basics
- Our design
- HUD framework
- Completing our HUD design
- Character info panel
- Active items panel
- Special items panel
- Integrating the code
- Enemy stats in the HUD
- NPC stats user interface
- Creating the NPC canvas
- NPC taking a hit
- Enhancing the code
Let's get started!