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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Integrating the code


Now that we have our HUD design up and running, we will need to integrate the UI elements with the actual code that will be deriving them. There are a few scripts that will be created to support the new UI features and a few that will be updated to glue everything together.

The following scripts have been created: ActiveInventoryItemUi.cs, ActiveSpecialItemUi.cs, and HudElementUi.cs.

The listing of these scripts is as follows:

using UnityEngine.EventSystems;
namespace com.noorcon.rpg2e
{
public class ActiveSpecialItemUi : EventTrigger
{
public override void OnPointerClick(PointerEventData data)
{
InventoryItem iia =
gameObject.GetComponent<ActiveInventoryItemUi>().item;
switch (iia.Category)
{
case BaseItem.ItemCatrgory.Health:
{
// add the item to the special items panel
GameMaster.instance.Ui.ApplySpecialInventoryItem(iia);
Destroy(gameObject);
break;
}
case BaseItem.ItemCatrgory.Potion:
{
break;
}
}
}
}
}
using UnityEngine;
using UnityEngine.UI;
namespace com.noorcon...
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