PC and NPC interaction
Thus far, we have created the basics movement for both our PC and NPC. The next item I would like to complete is the attack mechanism for the PC and the NPC characters. Let's start by implementing the hit for the NPC.
Our NPC detects the player character based on the code we just created in the previous section. When the player character is in sight, the NPC will find the shortest path to the player character, and at a given range, it will attack the player character. We have the movement and animation mechanics completed. The next objective is to keep track of the hit points when the NPC is attacking.
There are a few adjustments we need to make in NPC_Animator_Controller
. Open the Animator
window, and select the NPC_Attack
layer:
NPC attack layer
Double-click on the attack1 state, or the attack state you have defined in your state machine. This will open the related animation in the Inspector
window.
In the Inspector
window, scroll down to the Curves section. We are...