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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Character states     


States are an important part of the character design. They will also drive the kind of actions and movement you will need to create for each state. For instance, at a minimum our character will need to have the following states implemented:

  • Idle
  • Walking
  • Running
  • Jumping
  • Attacking
  • Die

You character may have more states defined; this is something that you, as the designer of the game, will need to identify and eventually implement. Each one of the states identified will need to be implemented as an animation. The person creating the character models will usually also develop the animations for the character.

For instance, the Orc model has the following states/animations defined:

You may consider implementing all of the states or some of the states. The theory and practice are the same either way.

I can also use RawMocap data to animate the models, since the models I am using are Mecanim-ready, including Face Rigs. In fact, we will use some RawMocap data to animate the models.

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