Testing the level
At some point, you will want to test out the level and look at it through the eyes of the camera. We can use the built-in third-person character controller that comes in the Standard Assets and do a quick walk-through of the level.
Note
If you did not import the Standard Assets when you created the project, you will need to import them by selecting Assets
followed by Import Package
|Characters.
In your Project
window, you will see a folder called Standard Assets
; there is a subfolder called Character Controllers
. You will need to select the 3rd Person Controller Prefab
and drop it somewhere on the current scene. A good location is next to the shack. Make sure that the 3rd Person Controller (3rdPC)
is above the terrain so it does not fall through!
You will have to attach a Rigidbody
component to the 3rdPC
GameObject. This is needed to make sure that our player-character (PC) uses the built-in physics for collision detection.
Before you run the level, let's make sure the camera...