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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
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Vahé Karamian
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Toc

Testing the level


At some point, you will want to test out the level and look at it through the eyes of the camera. We can use the built-in third-person character controller that comes in the Standard Assets and do a quick walk-through of the level.

Note

If you did not import the Standard Assets when you created the project, you will need to import them by selecting Assets followed by Import Package|Characters.

In your Project window, you will see a folder called Standard Assets; there is a subfolder called Character Controllers. You will need to select the 3rd Person Controller Prefab and drop it somewhere on the current scene. A good location is next to the shack. Make sure that the 3rd Person Controller (3rdPC) is above the terrain so it does not fall through!

You will have to attach a Rigidbody component to the 3rdPC GameObject. This is needed to make sure that our player-character (PC) uses the built-in physics for collision detection.

Before you run the level, let's make sure the camera...

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