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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Testing


Starting from the Main Menu scene, make sure that you have the following GameObjects in the scene: uiController and _GameMaster. The uiController GameObject should have UiController.cs attached, and _GameMaster should have the following components attached: GameMaster.cs and an AudioSource component that will be used for the background music.

Have the _GameMaster GameObject selected in the Hierarchy window, and run the game. Select the Start Game button. This will load the character customization scene. The _GameMaster GameObject should still be selected. If not, go ahead and select it from the Hierarchy window, do some of the character customization, and click the Save button. Refer to the following screenshot:

The first level should have been loaded with your character and the customization you have made to your character in the previous step. So visually, your character has retained all of the customization you have done, and from a data point of view, when you look at the _GameMaster...

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