Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
Arrow right icon
View More author details
Toc

Chapter 5. GameMaster and Game Mechanics

In chapters 1 through 4, we learned how to make some of the necessary components needed for the design and implementation of our RPG. For instance, you should have a good understanding of how to organize and arrange your player character and non-player character assets and components.

Here is a breakdown of the chapter:

  • GameMaster
    • Managing game settings and scenes
    • Managing scenes
  • Improving GameMaster
    • Level controller
    • Audio controller
  • Player data management
    • PC class enhancements
    • Character customization class update
  • Changes to the UI controller
  • Testing

In this chapter, we are going to make more adjustments and updates to everything we have done so far.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image