World and relative transforms
The Actor
class has a Transform structure. This structure has three variables, which are used to represent Location, Rotation, and Scale. The Transform structure of an actor that is on the Level can be modified by using the Details panel.
In the Level Editor, you can use the transformation widget that appears when you select an actor. There are buttons to select the type of transformation the widget will apply to an actor, as we can see in the following screenshot:
The 3D space is represented by three axes: x, y, and z. These axes are represented by colors: red is the x axis, green is the y axis, and blue is the z axis.
The Location variable of the Transform structure has a set of values for X, Y, and Z, which determines the position on each axis. These values are also known...