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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! 2. Variables, Operators, and Decisions: Animating Sprites FREE CHAPTER 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Using the Bat class and coding the main function

Switch to the main.cpp file that was automatically generated when we created the project. If you had a file called Pong.cpp automatically created, you can leave it as it is or right-click it in the Solution Explorer to rename it main.cpp. The only thing that matters is that it has the main function in it so that is where execution will begin. Delete all its auto-generated code and add the code that follows.

Code the Pong.cpp file as follows:

#include "Bat.h"
#include <sstream>
#include <cstdlib>
#include <SFML/Graphics.hpp>
int main()
{
    // Create a video mode object
    VideoMode vm(1920, 1080);
    // Create and open a window for the game
    RenderWindow window(vm, "Pong", Style::Fullscreen);
    int score = 0;
    int lives = 3;
   
    // Create a bat at the bottom center of the screen
    Bat bat(1920 / 2, 1080 - 20);
    // We will add a ball in the next chapter
    // Create a...
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