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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! 2. Variables, Operators, and Decisions: Animating Sprites FREE CHAPTER 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Arrays

Arrays are data structures that allow us to store collections of elements of the same data type using a single name, perhaps someInts, myFloats, or zombieHorde. Arrays provide a convenient way to organize and manipulate data, enabling more efficient and structured programming. Arrays are especially useful for repetitive data, like lists of numbers, characters, or game objects. This introduction will explore the basics of arrays and, as we proceed through the book, we will see more advanced uses.

A comparison with a regular variable might help. If a variable is a box in which we can store a value of a specific type, like int, float, or char, then we can think of an array as a row of boxes. The row of boxes can be of almost any size and type, including objects made from classes. However, all the boxes must be of the same type.

The limitation of having to use the same type in each box can be circumvented to an extent once we learn some more advanced C++ in the final...

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