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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Configuring a new AR scene for face tracking

There are a few simple steps required to configure an AR Foundation-based scene for face tracking. Since we're going to do selfies, we'll set up the AR camera to use input from the front-facing camera. Then we'll add an AR Face Manager component to the AR Session Origin. If you want to use the Unity Onboarding UX animated graphic to prompt the user, you can adapt the ScanMode script for that.

Let's get started!

Setting the AR camera for selfies

Use the following steps to set up the AR camera for selfies:

  1. In the Hierarchy, unfold the AR Session Origin game object and select its child Main Camera.
  2. In the Inspector, set AR Camera Manager | Facing Direction to User.
  3. We also need to set the AR Session tracking mode for rotation only. Select the AR Session game object in the Hierarchy.
  4. In the Inspector, set the AR Session | Tracking Mode to Rotation Only.

Next, we'll add the AR Face...

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