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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Selecting a picture to edit

While in Main-mode, the user should be able to tap on an existing picture to edit it. Utilizing the Unity Input System, we will add a new SelectObject input action. Then, we'll have the MainMode script listen for that action's messages, find which picture was tapped using a Raycast, and enable Edit-mode on that picture. Let's get started!

Defining a SelectObject input action

We will start by adding a SelectObject action to the AR Input Actions asset by performing the following steps:

  1. In the Project window, locate and double-click the AR Input Actions asset we created previously (it may be in the Assets/Inputs/ folder) to open it for editing (alternatively, use its Edit Asset button).
  2. In the middle Actions section, select + and name it SelectObject.
  3. In the rightmost Properties section, select Action Type | Value and Control Type | Vector 2.
  4. In the middle Actions section, select the <No Binding> child. Then, in...
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