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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Starting with the ARFramework scene template

To begin, we'll create a new scene named FrameworkDemo using the ARFramework scene template, using the following steps:

  1. Select File | New Scene.
  2. In the New Scene dialog box, select the ARFramework template.
  3. Press Create.
  4. Select File | Save As. Navigate to the Scenes/ folder in your project's Assets folder, give it the name FrameworkDemo, and press Save.

    Note: Unintended clone dependencies

    When creating a new scene from a scene template, if you're prompted right away for a name to save the file under, this indicates your scene template has some clone dependencies defined. If this is not your intention, cancel the creation, select the template asset in your Project window, and ensure all the Clone checkboxes are cleared in the Dependencies list. Then try creating your new scene again.

The new AR scene already has the following game objects included from the template:

  • The AR Session game object...
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