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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Testing it out

Now is a good time to Build And Run the scene to make sure things are working as expected so far. Perform the following steps:

  1. First, be sure to save your work by using File | Save.
  2. Select File | Build Settings to open the Build Settings window.
  3. Click Add Open Scenes to add the ARFramework scene to Scenes In Build, and ensure it is the only scene in the list with a checkmark.
  4. Ensure that your target device is plugged into a USB port and that it is ready.
  5. Click Build And Run to build the project.

Once the project builds without errors and launches on your device in Startup mode. You'll first see the words Initializing… from the Startup UI panel.

Once the AR Session is started, the app transitions to Scan mode and you will see the words Scanning... Please move device slowly.

Once a horizontal plane is being tracked, Scan mode transitions to Main mode. You will then see on the screen the words Main Mode Running....

If...

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