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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Starting a new, basic AR scene

In this section, we'll create a scene very similar to SimpleAR (actually, more like the Samples scene named InputSystem_PlaceOnPlane) but we will start with a new empty scene. We'll add AR Session and AR Session Origin objects provided by AR Foundation to the scene hierarchy, and then add trackable feature managers for planes and point clouds. In the subsequent sections of this chapter, we'll set up an Input System action controller, write a C# script to handle any user interaction, and create a prefab 3D graphic to place in the scene.

So, start the new scene by performing the following steps:

  1. Create a new scene by going to File | New Scene.
  2. If prompted, choose the Basic (Built-in) template. Then, click Create.

    Unity allows you to use a Scene template when creating a new scene. The one named Basic (Built-in) is comparable to the default new scene in previous versions of Unity.

  3. Delete Main Camera from the Hierarchy window...
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