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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Placing an object on a plane

We will now add the ability for the user to tap on a plane and place a 3D virtual object in the scene. There are several parts to implementing this:

  • Setting up a Place Object input action when the user taps the screen.
  • Writing a PlaceObjectOnPlane script that responds to the input action and places an object on the plane.
  • Determining which plane and where to place the object using AR Raycast Manager.
  • Importing a 3D model and making it a prefab for placing in this scene.

Let's begin by creating an input action for a screen tap.

Setting up a PlaceObject input action

We are going to use the Unity Input System package for user input. If the Input System is new to you, the steps in this section may seem complicated, but only because of its great versatility.

The Input System lets you define Actions that separate the logical meaning of the input from the physical means of the input. Using named actions is more meaningful...

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