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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Playing alternative games

We have provided a Unity package with several ball games, including basketball, football, and a paper ball. Each game has assets for goals, court floor, and balls, as shown in the following images:

The following are the corresponding ball assets we provide for each ball game type:

We've designed the assets so each court, goal, and ball are together in its own prefab.

Setting up the scene with ball games

Let's add the new ball games to the scene and add the components they need, which we wrote in this chapter.

For each prefab basketball, football, and paperball:

  1. From the Project Assets/BallGameArt/Prefabs folder, drag the prefab into the Hierarchy as a child of ThrowingGame.
  2. On the ball...
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