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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Adding a scroll view


Some of the instructions may have relatively long body text, and now, with the addition of image or video graphics, it becomes obvious that not all our content may fit on the screen. When you try the app in landscape orientations, it's even more obvious. We need to scroll the content when it overflows the panel.

In the Unity UI, scrolling is implemented using a special scrolling panel:

  1. Under Main Canvas, select UI | Scroll View and name it Content Scroll View.
  2. Set its Anchor Presets to Stretch/Stretch, and Alt+click on the same to reset its position.
  3. Make room for the nav bar by setting Top to 50.
  4. Uncheck Horizontal (keep Vertical) scrolling.
  5. Set its Source Image to none and Color to opaque white (#FFFFFFFF).

The other options can be left as the default values. But note that the Scroll Rect has a reference to its child Viewport.

When you unfold the Content Scroll View in Hierarchy, you can see it has a Content slot populated with its grandchild Content. Instead of re-creating...

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