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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Summary

In this chapter, we introduced you to augmented reality, trying to define and describe what AR is, and what it is not, including comparing AR to its sister technology, namely virtual reality. Then, we described how AR works by separating handheld mobile AR from optical eyewear AR devices. In both cases, we described the typical features of such devices and why they're necessary for AR applications. Traditionally, AR is accomplished using video see-through and preprogrammed targets, such as markers or images. Wearable eyewear AR and emerging mobile devices use 3D spatial maps to model the environment and combine virtual objects more realistically because they can do things such as occlusion and physics between the real-world map and virtual objects. We then reviewed the many types of targets, including coded markers, images, and complex objects, and summarized many of the technical issues with AR, including field of view, visual perception, and display resolution. Finally, we looked at some real applications of AR, including those illustrated with projects in this book.

In the next chapter, we get to work. Our first step will be to install Unity and the major AR development toolkits--Vuforia, ARToolkit, Apple ARKit, Google ARCore, and Microsoft MixedRealityToolkit--on your development machine, either Windows or macOS. Let's get to it!

You have been reading a chapter from
Augmented Reality for Developers
Published in: Oct 2017
Publisher: Packt
ISBN-13: 9781787286436
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