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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Setting up the project


Let's begin the implementation by setting up a new project in Unity and getting it ready for AR. This may be familiar by now, so we'll go through the steps quickly (even more abbreviated than the previous chapter). If you require more information, refer to the relevant topics in Chapter 2, Setting Up Your System, and Chapter 3, Building Your App.

Creating our initial project

Use the following steps to create a new AR project in Unity. You will need to have downloaded the Vuforia packages first (refer to Chapter 2, Setting Up Your System). Refer to the following steps to do this:

  1. Open Unity and create a new 3D project. Name it something like SolarSystem.
  2. Go to Assets | Import Package | Custom Package... to import vuforia-unity-xxxx.
  3. Go to Assets | Import Package | Custom Package... to import VuforiaSamples-xxxx.
  4. Browse to Vuforia Dev Portal (https://developer.vuforia.com/targetmanager/licenseManager/licenseListing) and choose or create a license key. Copy the license key...
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