Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

Arrow left icon
Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview FREE CHAPTER 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Epilogue

So, you have reached the end. First of all, congratulations! You’ve come to the end of quite a journey!

We started by talking about concurrency and parallelism in Chapter 1. We even covered a bit about the history, CPUs and OSs, hardware, and interrupts. In Chapter 2, we discussed how programming languages modeled asynchronous program flow. We introduced coroutines and how stackful and stackless coroutines differ. We discussed OS threads, fibers/green threads, and callbacks and their pros and cons.

Then, in Chapter 3, we took a look at OS-backed event queues such as epoll, kqueue, and IOCP. We even took quite a deep dive into syscalls and cross-platform abstractions.

In Chapter 4, we hit some quite difficult terrain when implementing our own mio-like event queue using epoll. We even had to learn about the difference between edge-triggered and level-triggered events.

If Chapter 4 was somewhat rough terrain, Chapter 5 was more like climbing Mount Everest....

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image