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Artificial Intelligence with Python

You're reading from   Artificial Intelligence with Python Your complete guide to building intelligent apps using Python 3.x

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839219535
Length 618 pages
Edition 2nd Edition
Languages
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Authors (2):
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Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Alberto Artasanchez Alberto Artasanchez
Author Profile Icon Alberto Artasanchez
Alberto Artasanchez
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Toc

Table of Contents (26) Chapters Close

Preface 1. Introduction to Artificial Intelligence 2. Fundamental Use Cases for Artificial Intelligence FREE CHAPTER 3. Machine Learning Pipelines 4. Feature Selection and Feature Engineering 5. Classification and Regression Using Supervised Learning 6. Predictive Analytics with Ensemble Learning 7. Detecting Patterns with Unsupervised Learning 8. Building Recommender Systems 9. Logic Programming 10. Heuristic Search Techniques 11. Genetic Algorithms and Genetic Programming 12. Artificial Intelligence on the Cloud 13. Building Games with Artificial Intelligence 14. Building a Speech Recognizer 15. Natural Language Processing 16. Chatbots 17. Sequential Data and Time Series Analysis 18. Image Recognition 19. Neural Networks 20. Deep Learning with Convolutional Neural Networks 21. Recurrent Neural Networks and Other Deep Learning Models 22. Creating Intelligent Agents with Reinforcement Learning 23. Artificial Intelligence and Big Data 24. Other Books You May Enjoy
25. Index

Real-world examples of reinforcement learning

Let's see where RL occurs in the real world. This will help us understand how it works and what possible applications can be built using this concept:

Game playing – Let's consider a board game like Go or Chess. In order to determine the best move, the players need to think about various factors. The number of possibilities is so large that it is not possible to perform a brute-force search. If we were to build a machine to play such a game using traditional techniques, we would need to specify many rules to cover all these possibilities. RL completely bypasses this problem. We do not need to manually specify any logic rules. The learning agent simply learns by example and playing games against itself.

For a more thorough discussion on this topic refer to the Gaming section in Chapter 2Fundamental Use Cases for Artificial Intelligence.

Robotics – Let's consider a robot whose...

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