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Artificial Intelligence with Python

You're reading from   Artificial Intelligence with Python Your complete guide to building intelligent apps using Python 3.x

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839219535
Length 618 pages
Edition 2nd Edition
Languages
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Authors (2):
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Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Alberto Artasanchez Alberto Artasanchez
Author Profile Icon Alberto Artasanchez
Alberto Artasanchez
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Toc

Table of Contents (26) Chapters Close

Preface 1. Introduction to Artificial Intelligence 2. Fundamental Use Cases for Artificial Intelligence FREE CHAPTER 3. Machine Learning Pipelines 4. Feature Selection and Feature Engineering 5. Classification and Regression Using Supervised Learning 6. Predictive Analytics with Ensemble Learning 7. Detecting Patterns with Unsupervised Learning 8. Building Recommender Systems 9. Logic Programming 10. Heuristic Search Techniques 11. Genetic Algorithms and Genetic Programming 12. Artificial Intelligence on the Cloud 13. Building Games with Artificial Intelligence 14. Building a Speech Recognizer 15. Natural Language Processing 16. Chatbots 17. Sequential Data and Time Series Analysis 18. Image Recognition 19. Neural Networks 20. Deep Learning with Convolutional Neural Networks 21. Recurrent Neural Networks and Other Deep Learning Models 22. Creating Intelligent Agents with Reinforcement Learning 23. Artificial Intelligence and Big Data 24. Other Books You May Enjoy
25. Index

Building two bots to play Hexapawn against each other

Hexapawn is a two-player game starting with a chessboard of size N×M. Pawns exist on each side of the board and the goal is to advance a pawn all the way to the other end of the board. The standard pawn rules of chess apply. This is a variant of the Hexapawn recipe given in the easyAI library. Two bots will be created and pitted against each other. Let's create the code.

Create a new Python file and import the following packages:

from easyAI import TwoPlayersGame, AI_Player, \
        Human_Player, Negamax

Define a class that contains all the methods necessary to control the game. Start by defining the number of pawns on each side and the length of the board. Create a list of tuples containing the positions:

class GameController(TwoPlayersGame):
    def __init__(self, players, size = (4, 4)):
        self.size = size
        num_pawns, len_board = size
        p = [[(i, j) for j in range(len_board)] \...
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