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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

The widget exploration app

We have just discussed six widgets – EditText, ImageView, RadioButton (and RadioGroup), Switch, CheckBox, and TextClock. Let's make a working app and do something practical with each of them. We will also use a Button widget and a TextView widget again as well.

In this layout, we will use LinearLayout as the layout type that holds everything, and within LinearLayout, we will use multiple RelativeLayout instances.

RelativeLayout has been superseded by ConstraintLayout, but they are still commonly used and are worth playing around with. You will see as you build layouts within RelativeLayout that the UI elements behave very much the same as ConstraintLayout, but that the underlying XML is different. It is not necessary to learn this XML in detail, rather, using RelativeLayout will allow us to show the interesting way that Android Studio enables you to convert these layouts to ConstraintLayout.

Remember that you can refer to the completed code in the...

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