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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android apps starting from zero programming experience

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781800563438
Length 742 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (30) Chapters Close

Preface 1. Chapter 1: Beginning Android and Java 2. Chapter 2: First Contact: Java, XML, and the UI Designer FREE CHAPTER 3. Chapter 3: Exploring Android Studio and the Project Structure 4. Chapter 4: Getting Started with Layouts and Material Design 5. Chapter 5: Beautiful Layouts with CardView and ScrollView 6. Chapter 6: The Android Lifecycle 7. Chapter 7: Java Variables, Operators, and Expressions 8. Chapter 8: Java Decisions and Loops 9. Chapter 9: Learning Java Methods 10. Chapter 10: Object-Oriented Programming 11. Chapter 11: More Object-Oriented Programming 12. Chapter 12: The Stack, the Heap, and the Garbage Collector 13. Chapter 13: Anonymous Classes – Bringing Android Widgets to Life 14. Chapter 14: Android Dialog Windows 15. Chapter 15: Arrays, Maps, and Random Numbers 16. Chapter 16: Adapters and Recyclers 17. Chapter 17: Data Persistence and Sharing 18. Chapter 18: Localization 19. Chapter 19: Animations and Interpolations 20. Chapter 20: Drawing Graphics 21. Chapter 21: Threads and Starting the Live Drawing App 22. Chapter 22: Particle Systems and Handling Screen Touches 23. Chapter 23: Supporting Different Versions of Android, Sound Effects, and Spinner Widget 24. Chapter 24: Design Patterns, Multiple Layouts, and Fragments 25. Chapter 25: Building a Simple Image Gallery App 26. Chapter 26: Advanced UI with Navigation Drawer and Fragment 27. Chapter 27: Android Databases 28. Chapter 28: A Quick Chat before You Go 29. Other Books You May Enjoy

Coding messages to the user and the developer

In the introduction to this chapter and in the previous chapter, we talked a bit about using other people's code, specifically via the classes and their methods, of the Android API. We saw that we could do some quite complex things with insignificant amounts of code (such as talk to satellites).

To get us started, we are going to use two different classes from the Android API that allow us to output messages. The first class, Log, allows us to output messages to the Logcat window. The second class, Toast, is not a tasty breakfast treat, but it will produce a toast-shaped pop-up message for our app's user to see.

Here is the code we need to write to send a message to the Logcat window:

Log.i("info","our message here");

Exactly why this works will become clearer in Chapter 10, Object-Oriented Programming, but for now, we just need to know that whatever we put between the two sets of quote marks will be output to the Logcat window. We will see where to write this type of code shortly.

Here is the code we need to write to send a message to the user's screen:

Toast.makeText(this, "our message",      
Toast.LENGTH_SHORT).show();

This is a very convoluted-looking line of code, and exactly how it works, again, will not become clear until Chapter 10, Object-Oriented Programming. The important thing here is that whatever we put between the quote marks will appear in a pop-up message to our users.

Let's put some code, much like we have just seen, into our app for real.

You have been reading a chapter from
Android Programming for Beginners - Third Edition
Published in: Apr 2021
Publisher: Packt
ISBN-13: 9781800563438
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