Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
AI Crash Course

You're reading from   AI Crash Course A fun and hands-on introduction to machine learning, reinforcement learning, deep learning, and artificial intelligence with Python

Arrow left icon
Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838645359
Length 360 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Hadelin de Ponteves Hadelin de Ponteves
Author Profile Icon Hadelin de Ponteves
Hadelin de Ponteves
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Welcome to the Robot World 2. Discover Your AI Toolkit FREE CHAPTER 3. Python Fundamentals – Learn How to Code in Python 4. AI Foundation Techniques 5. Your First AI Model – Beware the Bandits! 6. AI for Sales and Advertising – Sell like the Wolf of AI Street 7. Welcome to Q-Learning 8. AI for Logistics – Robots in a Warehouse 9. Going Pro with Artificial Brains – Deep Q-Learning 10. AI for Autonomous Vehicles – Build a Self-Driving Car 11. AI for Business – Minimize Costs with Deep Q-Learning 12. Deep Convolutional Q-Learning 13. AI for Games – Become the Master at Snake 14. Recap and Conclusion 15. Other Books You May Enjoy 16. Index

Classes and objects

Classes, like functions, are another part of code that sits outside of the main code, executed only when called in the main flow of code. Objects are instances of a corresponding class, existing within the main flow of our code. To better understand it, think of a class as a plan of something, for example, a plan of a car. It contains information on how certain components look and work with each other. A class in Python is a general plan of something.

You can think of objects as real-life constructions based on the plan. For example, a real, working, and self-driving car would be an example of an object. You create a plan of a car (which is a class) and then you build a car based on this plan (which is an object). And of course, when you have a plan of something, you can create as many copies as you want; for example, you can run a production line to produce cars.

To give you more insight into classes, we will create a simple bot....

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image