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Tech Guides - Mobile

49 Articles
article-image-9-reasons-to-choose-agile-methodology-for-mobile-app-development
Guest Contributor
01 Oct 2018
6 min read
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9 reasons to choose Agile Methodology for Mobile App Development

Guest Contributor
01 Oct 2018
6 min read
As mobile application development is becoming the new trend in the business world, the competition to enter the mobile market has intensified. Business leaders are hunting for every possible way to reach the market at the earliest and outshine the competition. Albeit, without compromising on the quality and quantity of the opportunities in the market. One such method prevalent in the market is the adoption of Agile methodology. Agile mobile app development methodology The Agile methodology is an incremental and iterative mobile application development approach, where the complete app development process cycle is divided into multiple sub-modules, considered as mini-projects. Every submodule is assigned to an individual team and subjected to the complete development cycle, right from designing to development, testing, and delivery. Image Source: AppInventiv Benefits of Agile Mobile App Development Approach The technology, due to this iterative nature, is highly recommended in the market. Here are 9 reasons to choose Agile for your mobile app development project Faster Development In the case of the Agile model, the complete mobile app project is divided into smaller modules which are treated like independent sub-projects. These sub-projects are handled by different teams independently, with little-to-no dependencies on each other. Besides, everyone has a clear idea of what their contribution will be and the associated resources and deadline, which accelerates the development process. Every developer puts their best efforts into completing their part in the mobile app development project, an outcome of which is a more streamlined app development process with faster delivery. Reduced Risks With the changing market needs and trends, it is quite risky to launch your own application. Many times, it happens that the market data you have taken into consideration while developing your app gets outdated by the time you launch your app. The outcome is poor ROI and a shady future in the market. Agile, in this situation, is a tool that allows you to take calculated risks and improve your project’s market scope. In other words, the methodology enables a mobile app development company to make changes to any particular sprint without disturbing the code of the previous sprints. Thus, making their application more suitable for the market. Better Quality Agile, unlike the traditional app development models, does not test the app at the end of the development phase. Rather, it fosters testing of every single module at the primitive level. This reduces the risk of encountering a bug at the time of quality testing of the complete project. It also helps mobile app developers to inspect the app elements at every stage of the development process and make adjustments as per the requirement, eventually helping in delivering a higher quality of services. Seamless Project Management By transforming the complete app development project into multiple individual modules, the Agile methodology provides you with the facility to manage your project easily. You can easily assign the tasks to different teams and reduce the dependencies and discussions at the inter-team level. You can also keep a record of the activities performed on each mini project and in this way, determine if something is missing or not working as per the proposed plan. Besides, you can check the productivity of every individual and put your efforts into making/hiring more efficient experts. Enhanced Customer Experience The Agile mobile app development approach puts a strong emphasis on people and collaboration, which renders the development team with an opportunity to work closely with their clients and understand their vision. Besides, the projects are delivered to the clients in the form of multiple sprints, which brings transparency to the process. It also enables the team to determine if both parties are on the same page and if not, allow them to make the required changes before proceeding further. This lessens the chances of launching app that does not fulfill to the idea behind, and therefore, ensures enhanced customer experience. Lower Development Cost Since every step is well planned, executed, and delivered, you can easily calculate the cost of making an app and thus, justify your app budget. Besides, if at any stage of development, you feel the need to raise the app budget, you can easily do it with Agile methodology. In this way, you can avoid leaving the project incomplete due to lack of required resources and funds. Customization The agile mobile app development approach also provides developers with an opportunity to customize their development process. There’ are no rules to create an app in a particular way. Experts can look for different ways to develop and launch the mobile app, and integrate the cutting-edge technologies and tools into the process. In a nutshell, the Agile process enables developers to customize the development timeline as per their choice and deliver a user-centric solution. Higher ROI The Agile methodology lets the mobile app development companies enter the market with the most basic app (MVP) and update the app with each iteration. This makes it easier for the app owners to test their idea, gather required data and insights, build a brand presence, and thus, deliver the best features as per the customer needs and market trends. This aids the app owners and associated mobile app development company to take the right decision for gaining better ROI in the market. Earlier Market Reach By dividing the complete app project into submodules, the Agile mobile app development approach encourages the team to deliver every module with the stipulated deadline. Lagging behind the deadlines is not practically possible. The outcome of this is that the complete app project is designed and delivered on-time or even earlier to it, which means earlier market reach. The Agile methodology can do wonders for mobile app development. However, it is required that everyone is well aware of the end goal and contributes to this approach wisely. Only then can you enjoy all of the aforementioned benefits. With this, are you ready to go Agile? Are you ready to develop a mobile app with an Agile mobility strategy?. Author Bio Holding a Bachelor’s degree in Technology and 2 years of work experience in a mobile app development company, Bhupinder is focused on making technology digestible to all. Being someone who stays updated with the latest tech trends, she’s always armed to write and spread the knowledge. When not found writing, you will find her answering on Quora while sipping coffee.
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Guest Contributor
21 Sep 2018
5 min read
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6 common challenges faced by Android App developers

Guest Contributor
21 Sep 2018
5 min read
The primary target for businesses while working on mobile apps is the Android platform, thanks to the massive market share the mobile operating system holds. It’s popularity can be attributed to the fact that it is open source and is regular updated with new enhancements and features. Android devices generally tend to differ based on the mobile hardware features even when powered by the same version of the Android OS. This is why it is essential that when developing apps for Android, developers create mobile apps capable of targeting a diverse range of mobile devices running on different versions of Android OS. During the various stages of planning, developing and testing, developers need to focus comprehensively on the apps functionality, accessibility, usability, performance, and security so that users can be engaged despite their choice of device. Also, they also need to look for ways to make the apps deliver a more personalized user experience across the various devices an operating system. Furthermore, developers need to understand and find solutions to the common challenges involved in android app development. Common Challenges Android App Developers Face 1. Hardware Features The Android OS is unlike any other mobile operating system. For one thing, it is an open source system. Alphabet gives manufacturers the leeway to customize the operating system to their specific needs. Also, there are no regulations on the devices being released by the different manufacturers. As a result, you can find various Android devices with different hardware features running on the same Android version. Two smartphones running on Android latest ver, for example, may have different screen resolutions, camera, screen size, and other hardware structures. During android app development, developers need to account for all of this to ensure the application delivers a personalized experience to each user. 2. Lack of Uniform User Interface Design Rules Since Google is yet to release any standard UI (user interface) design rules or process for mobile app developers, most developers don’t follow any standard UI development rules or procedure. Because developers are creating custom UI interfaces in their preferred way, a lot of apps tend to function or look different across different devices. This diversity and incompatibility of the UI usually affects the user experience that the Android app directly delivers. Smart developers prefer to go for a responsive layout that’ll keep the UI consistent across different devices. Moreover, developers need to test the UI of the app extensively by combining emulators and real mobile devices. Designing a UI that makes the app deliver the same user experience across varying Android devices is one of the more daunting challenges developers face. 3. API Incompatibility A lot of developers make use of third-party APIs to enhance the functionality and interoperability of a mobile device. Unfortunately, not all third-party APIs available for Android app development are of high quality.. Some APIs were created for a particular Android version and will not work on devices running on a different version of the operating system. Developers usually have to come up with ways to make a single API work on all Android versions, a task they often find to be very challenging. 4. Security Flaws As previously mentioned, Android is an open source software, and because of that, manufacturers find it easy to customize Android to their desired specifications. However, this openness and the massive market size makes Android a frequent target for security attacks. There have been several instances where the security of millions of Android mobile devices have been affected by security flaws and bugs like mRST, Stagefright, FakeID, ‘Certifi-gate,’ TowelRoot and Installer Hijacking. Developers need to include robust security features in their applications and utilize the latest encryption mechanisms to keep user information secure and out of the hands of hackers. 5. Search Engine Visibility The latest data from Statista shows that Google Play Store contains a higher number of mobile apps. Additionally, a large number of Android users prefer free apps than paid apps which is why developers need to promote their mobile applications to increase their download numbers and employ application monetization options. The best way to promote the app to reach their target audience is to use comprehensive digital marketing strategies. Most developers make use of digital marketing professionals to promote their apps aggressively. 6. Patent Issues Google doesn’t implement any guidelines for the evaluation of the quality of new apps that are getting submitted to the Play Store. This lack of a quality assessment guideline causes a lot of patent-related issues for developers. Some developers, to avoid patent issues, have to modify and redesign their apps in the future. As per my personal experience, I have tried to cover general challenges faced by Android app developers. I’m sure keeping wary of these challenges would help developers to build successful apps in the most hassle free way. Author Bio Harnil Oza is the CEO of Hyperlink InfoSystem, one of the leading app development companies in New York, USA and India who deliver mobile solutions mainly on Android and iOS platform. He regularly contributes his knowledge on leading blogging sites. LEGO launches BrickHeadz Builder AR, a new and free Android app to bring bricks and toys to life How Android app developers can convert iPhone apps How to Secure and Deploy an Android App
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Natasha Mathur
16 Jul 2018
8 min read
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What’s new in VR Haptics?

Natasha Mathur
16 Jul 2018
8 min read
Virtual Reality is evolving at a staggering rate. Some of the humankind’s most exciting tools and technologies are coming to the Virtual reality Space. One such technology which is taking over the VR world and making it more powerful is the VR haptics technology. VR Haptics technology offers an extra dimension to the VR world by letting users feel the virtual environment via the sense of touch, in addition to visual and aural perception. It makes you feel truly immersive in the artificial world. Imagine yourself in a desert seeing the sand and feeling it glide under your feet as you walk. It uses external devices like Gloves, Shoes, Joysticks, etc, via which users can receive feedback in the form of vibrations from these computer applications. This feedback provides physical sensations in the hand or other parts of the body. It also provides a realistic simulation of the movements and behaviors, similar to those realized in the real world. VR Haptics: a growing domain The VR haptics technology is growing beyond creating vibrations in game controllers. Now, in the near future, you might able to cuddle a dog and feel it licking your face in the VR world. This speaks volumes about the pace at which the haptic technology is growing. One famous example which discusses modern VR is the popular sci-fi novel “Ready Player One”. It illustrates the possibilities of haptic technology in the future. The novel explores the journey of a guy as he sets foot into a virtual reality simulator (OASIS). He uses a headset and a pair of gloves to maneuver around the virtual world. Apart from the gloves, a lot of future concept products are also covered in the novel which makes the illusion of immersion easier to picture, such as towers emitting smells in the VR world and Wind/Temperature generators that mimic real-life. Haptics came about just as head mounted displays (HMD) came to light in the 2010s. HMDs allowed people to see the virtual reality while haptic feedback gave people the opportunity to experience the virtual world and to act within it. Texture, temperature, pressure, taste, smell and other non-visual sensory inputs became real in VR. Apart from virtual reality games and apps, Haptics feedback is used widely in personal computers, mobile devices, robots, and more. But, in this article, we’ll stick to the use of haptic technology or haptic feedback in the VR space. Usually, most VR users use Touch Controllers for haptic feedback. But, recently, a lot of third-party companies are coming out with products such as gloves for systems like the Oculus Rift & HTC Vive. Here is a list of recent developments in the haptic technology for the VR world. Super affordable VR Haptic gloves by Plexus Most of the currently available options in the VR haptics field are somewhat pricey but earlier this month, Plexus announced their new product, a VR haptic and sensor glove. https://vimeo.com/276517370 Source: Plexus Key features Plexus VR haptics gloves offer a fully modular tracking solution which is capable of tracking up to 0.01 degrees of precision. These gloves are capable of individual finger tracking as well as tracking each joint on the finger, thereby, offering higher precision in the VR world. It is compatible with the HTC Vive, Oculus Rift as well as Windows Mixed Reality devices. The VR haptic gloves also come with additional adapter plates. The development kit version of the Plexus haptic gloves, priced at $249 per glove pair, can be pre-ordered on the official Plexus Website. The company will begin shipping in August 2018 but at the moment, shipping is only available to USA, Europe, Canada and Australia. Kaaya Tech’s full body tracking HoloSuit Kaaya came out with a motion capture (MoCap) suit called HoloSuit, last month, which offers motion capture as well as haptic feedback. HoloSuit is the world’s first affordable, wireless, easy to use, bi-directional, full body motion capture suit. User’s entire body movement data is captured by Holosuit and it uses haptic feedback to send information back to the user. https://www.youtube.com/watch?v=SEQsDR32gII&t=122s  Source: HoloSuit It can be used in various areas such as sports, healthcare, education, entertainment or industrial operations. Key Features The HoloSuit consists of 36 embedded sensors in the pro version and 26 embedded sensors in the less complex version. Embedded sensors carry out all the work of capturing body motion which is necessary for world-scale tracking. It also consists of 9 haptic feedback devices, and 6 embedded firing buttons ( buttons that govern specific tasks such as saving the game, pausing, etc ) which are dispersed across both arms, legs, and all the ten fingers. It delivers data wirelessly either through Wifi or Bluetooth LE to a VR setup by using Unity or a Wi-Fi SDK. The HoloSuit doesn’t come with an external camera tracking option. It supports all the major platforms such as Windows, macOS, iOS, and Android devices. A complete HoloSuit is quite expensive and starts at a regular price of $999. Jacket and Jersey are priced at $499, jersey or track pants for $399, and a pair of gloves are available for $799. HoloSuit Pro is priced at $1,599. Shipping for the full body VR haptic HoloSuit will start this November. Disney’s VR Haptic “Force Jacket” Disney came out with their VR haptic jacket, namely, “Force Jacket” back in April. It provides users with precisely directed force along with a high-frequency vibration which is felt against the user’s upper body in sync with the visual medium. The prototype is made out of a converted life jacket and is provided with 26 airbags. https://www.youtube.com/watch?v=5BOFHEow608   Source: DisneyResearchHub The Force Jacket is created by engineers at Disney Research, MIT and Carnegie Mellon University. Key Features The Haptic Jacket uses an air compressor and a vacuum pump. These air compartments in the jacket can be inflated to exert a force on the user’s body relative to force sensitive resistors. 26 air compartments are activated using microcontrollers for either pressure or vibrotactile feedback or both. Controllers are used to activating the solenoid valves which are connected to the vacuum. There are certain Jacket inflation parameters like speed, force, and duration which are specified using the haptic effects editor. The jacket makes use of the motion interface to sequentially inflate the compartments for simulating motion across the body. Each airbag within the haptic jacket can be influenced to mimic sensations such as being hit in the chest by a snowball, getting tapped on the shoulder, lime dripping on their back, getting punched in the side, and a snake coiling its body around the user. The jacket is mainly to be used in the entertainment and gaming industry and is not available for the consumer market. But, it seems to have great potential in the future for other applications as well. VR gloves by Haptx Haptx announced a pair of VR gloves back in November of last year. The gloves use micro-pneumatics technology for detailed haptics and force feedback (the ability to restrict your fingers’ movement to simulate holding objects) in the fingers. https://www.youtube.com/watch?v=2C2_kbjtjRU Source: HaptX Key Features It features technology that enables it to provide 100 points of tactile displacement feedback. It offers up to five pounds of resistance per finger. It also comes with sub-millimeter precision motion tracking The glove uses SDK of HaptX’s design, which is created by using Unreal Engine’s physics system. This tells the glove when and where it needs to apply haptic effects as well as when and how to engage the force feedback. No information on pricing or worldwide availability has been released by the company yet. But, it is rumored to launch the VR gloves for the consumer market sometime later this year. Apart from these products, there are other minor advancements that keep happening in the VR haptics space. For example, Heather Culbertson, Assistant Professor of USC's computer department, recently created a haptic armband which is capable of mimicking the sensation of a human touch. VR aims to provide you with an environment where you feel truly immersive and where you can feel the objects as in the real world. These products are bringing the VR world a step closer to achieve richer levels of immersive experiences. Gone are the days when haptic feedback was limited to just vibrating controllers and joysticks. As the technology advances, the whole new world of VR haptic devices is here to make your VR experience as seamlessly immersive as possible. In fact, some people even believe that without Haptics, VR is nothing but a picture and a sound. Game developers say Virtual Reality is here to stay CTA announces its first AR/VR Standard terminology Top 7 modern Virtual Reality hardware systems  
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Guest Contributor
10 Jul 2018
7 min read
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There’s another player in the advertising game: augmented reality

Guest Contributor
10 Jul 2018
7 min read
Customer purchase does not necessarily depend on the need for the product; instead, it often depends on how well the product has been advertised. Most advertising companies target customer emotions and experiences to sell their product. However, with the increasing online awareness, intrusive ads and an oversaturated advertising space, customers rely more on online reviews before purchasing any product. Companies have to think out-of-the-box to get the customers engaged with their product! Augmented Reality can help companies fetch their audience back by creating an interactive buying experience on their device that converts their casual browsing activity into a successful purchase. It is estimated that there are around 4 billion users in the world who are actively engaged on the internet. This shows that over half of the world’s population is active online which means having an online platform will be beneficial, but there’s a large audience that requires engaging within the right way because it’s becoming the norm. For now, AR is still fairly new in the advertising world but it’s expected that by 2020, AR revenue will outweigh VR (Virtual Reality) by about $120 billion and it’s no surprise this is the case. Ways AR can benefit businesses There are many reasons why AR could be beneficial to a business: Creates Emotional Connection AR provides the platform for advertising companies to engage with their audiences in a unique way, using an immersive advertisement to create a connection that brings the consumers emotions into play. A memorable experience encourages them to make purchases because psychologically, it was an experience that they’ve had like no other and one they’re unlikely to get elsewhere. It can also help create exposure. Because of the excitement that users had, they’ll encourage others to try it too. Saves Money It’s amazing to think that such advanced technology can be cheaper than your traditional method of advertising. Print advertising can still be an extremely expensive method in many cases given that it is a high volume game and due to the costs of applying an ad on the front page of a publication. AR ads can vary depending on the quality but even some of the simplest forms of AR advertising can be affordable. Increases Sales Not only is AR a useful tool for promoting goods and services, but it also provides the opportunity to increase conversions. One issue that many customers have is whether the goods they are purchasing are right for them. AR removes this barrier and enables them to ‘try out’ the product before they purchase, making it more likely for the customer to buy. Examples of AR advertising Early adopters have already taken up the technology for showcasing their services and products. It’s not mainstream yet but as the above figures suggest, it won’t be long before AR becomes widespread. Here are a few examples of companies using AR technology in their marketing strategy. IKEA’s virtual furnitures IKEA is the famous Swedish home retailer who adopted the technology back in 2013 for their iOS app. Their idea allowed potential purchasers to scan their catalogue with their mobile phone and then browse their products through the app. When they selected something that they think might be suitable for their home they could see the virtual furniture through their app or tablet in their living space. This way customers could judge whether it was the right product or not. Pepsi Max’s Unbelievable Campaign Pepsi didn’t necessarily use the technology to promote their product directly but instead used it to create a buzz for the brand. They installed screens into an everyday bus shelter in London and used it to layer virtual images over a real-life camera. Audiences were able to interact with the video in the bus shelter through the camera that was installed on the bus shelter. The video currently has over 8 million views on Youtube and several shares have been made through social networks. Lacoste’s virtual trial room on a marker Lacoste launched an app that used marker-based AR technology where users were able to stand on a marker in the store that allowed them to try on different LCST branded trainers. As mentioned before, this would be a great way for users to try on their apparel before deciding whether to purchase it. Challenges businesses face with integrating AR into their advertising plan Although AR is an exciting prospect for businesses and many positives can be taken from implementing it into advertising plans, it has its fair share of challenges. Let’s take a brief look into what these could be. Mobile Application is required AR requires a specific type of application in order to work. For consumers to engage themselves within an AR world they’ll need to be able to download the specific app to their mobile first. This means that customers will find themselves downloading different applications for the companies that released their app. This is potentially one of the reasons why some companies have chosen not to invest in AR, yet. Solutions like augmented reality digital placement (ARDP) are in the process of resolving this problem. ARDP uses media-rich banners to bring AR to life in a consumer’s handheld device without having to download multiple apps. ARDP would require both AR and app developers to come together to make AR more accessible to users. Poor Hardware Specifications Similar to video and console games, the quality of graphics on an AR app greatly impacts the user experience. If you think of the power that console systems output, if a user was to come across a game they played that had poor graphics knowing the console's capabilities, they will be less likely to play it. In order for it to work, the handheld device would need enough hardware power to produce the ideal graphics. Phone companies such as Apple and Samsung have done this over time when they’ve released new phones. So in the near future, we should expect modern smartphones to produce top of the range AR. Complexity in the Development Phase Creating an AR advertisement requires a high level of expertise. Unless you have AR developers already in your in-house team, the development stage of the process may prove difficult for your business. There are AR software development toolkits available that have made the process easier but it still requires a good level of coding knowledge. If the resources aren’t available in-house, you can either seek help from app development companies that have AR software engineering experience or you could outsource the work through websites such as Elance, Upwork, and Guru. In short, the development process in ad creation requires a high level of coding knowledge. The increased awareness of the benefits of implementing AR advertising will alert developers everywhere and should be seen as a rising opportunity. We can expect an increase in demand for AR developers as those who have the expertise in the technology will be high on the agenda for many advertising companies and agencies who are looking to take advantage of the market to engage with their customers differently. For projects that involve AR development, augmented reality developers should be at the forefront of business creative teams, ensuring that the ideas that are created can be implemented correctly. [author title="About Jamie Costello"] Jamie Costello is a student and an aspiring freelance writer based in Manchester. His interests are to write about a variety of topics but his biggest passion concerns technology. He says, “When I'm not writing or studying, I enjoy swimming and playing games consoles”.[/author]   Read Next Adobe glides into Augmented Reality with Adobe Aero Understanding the hype behind Magic Leap’s New Augmented Reality Headsets Apple’s new ARKit 2.0 brings persistent AR, shared augmented reality experiences and more    
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Amarabha Banerjee
09 Jul 2018
4 min read
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Why mobile VR sucks

Amarabha Banerjee
09 Jul 2018
4 min read
If you’re following the news, chances are you’ve heard about Virtual Reality or VR headsets like Oculus, Samsung Gear, HTC Vive etc. Trending terms and buzzwords are all good for a business or tech that’s novel and yet to be adopted by the majority of consumers. But the proof of the pudding is when people have started using the tech. And the first reactions to mobile VR are not at all good. This has even made the founder of Oculus Rift, John Carmack to give a statement, “We are coasting on novelty, and the initial wonder of being something people have never seen before”. The jury is out on present day Mobile VR technologies and headsets -  ‘It Sucks’ in its present form. If you want to know why and what can make it better then read ahead. Hardware are expensive Mobile headsets are costly, mostly in the $399- $799 range. The most successful VR headset till date is Google Cardboard. The reason - it’s dirt cheap and it doesn’t need too much set up and customization. Such a high price at the initial launching phase of any tech is going to make the users worried. Not many people would want to buy an expensive new toy without knowing exactly how it’s going to be. VR games don’t match up to video game quality The initial VR games for mobile were very poor. There are 13 billion mobile gamers across the world, undeniably a huge market to tap into. But we have to keep in mind that these gamers have already access to high quality games which they can play just by tapping their mobile screen. For them to strap on that headset and get immersed in VR games, the incentive needs to be too alluring to resist. The current crop of VR games lack complexity, their UI design is not intuitive enough to hold the attention of a user for longer duration of time, especially when playing a VR game means strapping up that head gear. These VR games also take too much time to load which is a huge negative for VR games. The hype vs reality gap is improving, but it’s painfully slow The current phase of VR is the initial breakthrough stage where there are lot of expectations from it. But the games and apps are not upto the mark and hence those who have used it are giving it a thumbs down. The word of mouth publicity is mostly negative and this is creating a negative impact on mobile VR as a whole. The chart below shows the gap between initial expectation and the reality of VR and how it might shape up in the near future according to Unity's CEO John Riccitiello. AR vs VR vs MR: A concoction for confusion The popularity of Augmented Reality (AR) and the emergence of Mixed Reality - an amalgamation of both AR and VR have distracted the developers as per which platform and what methodology to adapt. The UX and UI design are quite different for both AR and VR and MR and hence all of these three disciplines would need dedicated development resources. For this to happen, these disciplines would have to be formalized first and until that time, the quality of the apps will not improve drastically. No unified VR development platform Mobile VR is dependant on SDKs and primarily on the two game engines Unity and Unreal Engine that have come up with support for VR game development. While Unity is one of the biggest names in game development industry, a dedicated and unified VR development platform is still missing in action. As for Unity and Unreal Engine their priority will not be VR any time soon. Things can change if and when some tech giant like Google, Microsoft, Facebook etc. will dedicate their resources to create VR apps and Games for mobile. Although Google has cardboard, Facebook unveiled React VR and support for AR development, Microsoft has their own game going on with Hololens AR and MR development, the trend that started it all still seems to be lost among its newer cousins. I think, VR will be big, but it will have to wait till its implementation by some major business or company. Till then, we will have to wear our ghastly headsets and imagine that we are living in the future. Game developers say Virtual Reality is here to stay Microsoft introduces SharePoint Spaces, adds virtual reality support to SharePoint Build a Virtual Reality Solar System in Unity for Google Cardboard  
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Amarabha Banerjee
02 Jul 2018
4 min read
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Google Fuchsia: What's all the fuss about?

Amarabha Banerjee
02 Jul 2018
4 min read
It was back in 2016 when we first heard about the Google Fuchsia platform which was supposed to be an alternative to the Android operating system. Google had revealed a WIP version in 2016 and since then a lot of dust had gathered on this news until the latest developments and news resurfaced in January 2018. The question on everyone’s mind is is do you really need to be concerned about Fuchsia OS and does it have what it takes to even challenge the market positioning of Android? Before we come to these questions, let’s look at what Fuchsia has to offer. The Fuchsia UI - Inspired by Material Design Fuchsia brings a complete material design approach to UI design. The first look shared by Google seemed a lot different than the Android UI. Source: The Droid guy Basic Android UI Source: Tech Radar Google Fuchsia on a smartphone device There is more depth; the text, images and wallpapers all look sleeker and feel like a peek through a window rather than being underlays to text and icons. Fuchsia currently offers two layouts - a mobile-centric design codenamed Armadillo, and a more traditional desktop experience codenamed Capybara. While the mobile centric version is in more focus, the desktop version is far from being ready. Google is trying to push Material Design heavily with Fuchsia. How far hey will succeed depends on their roadmap and future investment plan. The Concept of One OS across all devices It has been a long standing dream of Google to make all the different devices work under one OS platform. Google seems to be betting on Fuchsia to be that OS on Desktops, Tablets & Mobiles too. The Google ledger facility allows you to get a cloud account to seamlessly access and manage different Google services. The primary feature of seamless transition of data from one device to another, is sure to help the users play around with it effortlessly. Using the Custom Kernel Feature What makes Android version updates a pain to implement is that different devices run different kernel versions of Linux,the spine of Android. As such, the update rollouts are never in unison. This can create security flaws, and can be a real worrisome factor for Android users. This is where Fuchsia trumps Android. Fuchsia has its own Kernel - Zircon, which is designed to be consistently upgradeable. This helps the apps to be isolated from the Kernel and hence adds an extra security layer to the apps and also doesn’t render these apps useless after an OS update. Language Interoperability The most important aspect from the developer’s perspective is the feature of multi language support. Fuchsia is written in Dart using the latest Google cross platform framework, Flutter. It also provides support for development in Go and Rust. It is also extending support for Swift developers. This along with the added FIDL protocol, will help the developers to easily develop different parts in different languages - such as using a Go based backend with a Dart based front end. This gives developers immense power and flexibility. Although these features seem to be useful and interesting, Fuchsia will need a steady development pipeline and regular updates to reach a stable version so that devices can use it as their default UI. Keeping the current development trends in mind, we can safely conclude that till the next stable release, you can continue to browse your Android phones and not worry about being replaced by Fuchsia or any other competitor. Google updates biometric authentication for Android P, introduces BiometricPrompt API Google’s Android Things, developer preview 8: First look Google Flutter moves out of beta with release preview 1  
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Amarabha Banerjee
27 Jun 2018
4 min read
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What’s the difference between cross platform and native mobile development?

Amarabha Banerjee
27 Jun 2018
4 min read
Mobile has become an increasingly important part of many modern businesses tech strategy. In everything from eCommerce to financial services, mobile applications aren’t simply a ‘nice to have’, they’re essential. Customers expect them. The most difficult question today isn’t ‘do we need a mobile app’ Instead, it’s ‘which type of mobile app should we build: native vs cross platform?’ There are arguments to be made for cross platform mobile development and native app development. Developers who have worked on either project will probably have an opinion on the right way to go. Like many things in tech, however, the cross platform v native debate is really a question of which one is right for you. From both a business and capability perspective, you need to understand what you want to achieve and when. Let’s take a look at the difference between cross-platform framework or a native development platforms. You should then feel comfortable enough to make the right decision about which mobile platform is right for you. Cross platform development? A cross platform application runs across all mobile operating systems without any extra coding. By all mobile operating systems, I mean iOS and Android (windows phones are probably on their way out). A cross platform framework provides all the tools to help you create cross-platform apps easily. Some of the most popular cross- platform frameworks include: Xamarin Corona SDK appcelerator titanium PhoneGap Hybrid mobile apps One specific form of cross-platform mobile  application is Hybrid. With hybrid mobile apps, the graphical user interface (GUI) is developed using HTML5. These are then wrapped in native webpack containers and deployed on iOS and Android devices. A native app is specifically designed for one particular operating system. This means it will work better in that specific environment than one created for multiple platforms. One of the latest native android development framework is Google Flutter. For iOS, it’s Xcode.. Native mobile development vs Cross platform development If you’re a mobile developer, which is better? Let’s compare cross platform development with mobile development: Cross-platform development is more cost effective. This is simply because you can reuse 80% of your code becase you’re essentially building one application. The cost of native development is roughly double to that of Cross-platform development, although cost of android development is roughly 30% more than iOS development. Cross-platform development takes less time. Although some coding has to be done natively, the time taken to develop one app is, obviously, less than to develop two. Native apps can use all system resources. No other app can have any additional features . They are able to use the maximum computing power provided by the GPU and CPU; this means that load times are often pretty fast.. Cross platform apps have restricted access to system resources. Their access is dependent on framework plugins and permissions. Hybrid apps usually take more time to loadbecause smartphone GPUs are generallyless powerful than other machines. Consequently, unpacking a HTML5 UI takes more time on a mobile device. The same reason forced Facebook to shift their mobile apps from Hybrid to Native which according to facebook, improved their app load time and loading of newsfeed and images in the app. The most common challenge with about cross-platform mobile development is been balancing the requirements of iOS and Android UX design. iOS is quite strict about their UX and UI design formats. That increases the chances of rejection from the app store and causes more recurring cost. A critical aspect of Native mobile apps is that if they are designed properly and properly synchronized with the OS, they get regular software updates. That can be quite a difficult task for cross-platform apps. Finally, the most important consideration that should determine your choice are your (or the customer’s) requirements. If you want to build a brand around your app, like a business or an institution, or your app is going to need a lot of GPU support like a game, then native is the way to go. But if your requirement is simply to create awareness and spread information about an existing brand or business on a limited budget then cross-platform is probably the best route to go down. How to integrate Firebase with NativeScript for cross-platform app development Xamarin Forms 3, the popular cross-platform UI Toolkit, is here! A cross-platform solution with Xamarin.Forms and MVVM architecture  
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Amarabha Banerjee
15 Jun 2018
4 min read
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Apple USB Restricted Mode: Here's Everything You Need to Know

Amarabha Banerjee
15 Jun 2018
4 min read
You must have heard about the incident where the FBI was looking to unlock the iPhone of a mass shooting suspect (one of the attackers in the San Bernardino shooting in 2015). The feds could not unlock the phone, as Apple didn’t budge from their stand of protecting user data. After a few days, police said that they have found a private agency to open the phone. The seed of that feud between the feds and Apple has evolved into a fully grown tree now. This month, Apple announced a new security feature called restricted USB mode. This disables the device’s lightning port after one hour of being locked. Quite expectedly, the law enforcement agencies are not at ease with this particular development. This feature was first introduced in the iOS 11.3 release and then retracted in the next release. But now Apple plans to introduce this feature in the upcoming iOS 12 beta release. The reason as stated by Apple is to protect user data from third party hackers and malwares which have the potential to access iPhone data remotely. You must be wondering, to what extent are these threats genuine. Whether this will mean you locking yourself out of your phone unwittingly with nothing to get you out of the situation. Well, the answer is multilayered. Firstly, if you are not an avid supporter of data privacy and feel you have nothing to hide, then this move might just annoy you for a while. You might wonder about times  when your phone is locked and suddenly forget your unlocking/ passkey. Pretty simple, write it somewhere safe and remember where you have kept it. But in case you are like me, you keep seeing the recent news of user data being hacked, and that worries you. Users are being profiled by different companies for varying end objectives from selling products to shaping up your opinion about politics and other aspects of your life. As such this news might make you a bit comfortable about your next iOS update. Private agencies coming up with solutions to open locked iPhones worried Apple. Companies like Cellebrite and Grayshift are selling devices that can hack any locked Apple device (iPhone and iPad) by using the lightning port. The apparent price of one such device is around 15k USD. What prompted Apple to introduce this security feature into their devices was that government agencies were buying these devices on a regular basis to hack into devices. Hence the threat was real, and the only way to address over 700 million iPhone users’ fears seemed to be introducing the USB restricted mode. The war is however just beginning. Third party companies are already claiming that they have devised a way to overcome this new security feature, which is yet unconfirmed. But Apple is sure to take cognizance of this fact and press their developers more to stay ahead in this cat and mouse game. This has not gone well with the law enforcement agencies as well, they see it as an attempt by Apple to create more hurdles in preventing serious and heinous crimes such as paedophilia. Their side of the argument states that now with the one hour timer since the user locks his or her phone, it becomes much more difficult for them to indict the guilty because they have more room to escape. What do you think this means? Does this give you more faith on your Apple product and will it really compel you to buy that $1200 iPhone with the confidence that your banking data, personal messages, pictures and your other sensitive data are safe at the hands of Apple? Or will it empower the perpetrators of crime to have more confidence that now their activities are not just protected by a passkey, but by an hour of time since they lock it, after which it becomes a black box? No matter what your thoughts are, the war is on, between hackers and Apple. If you belong to either of these communities, these are exciting times. If you are one of the 700 million Apple users, you can feel a bit more secure after the iOS 12 update rolls out. Apple changes app store guidelines on cryptocurrency mining Apple introduces macOS Mojave with UX enhancements like voice memos, redesigned App Store Apple releases iOS 11.4 update with features including AirPlay 2, and HomePod among others
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Sugandha Lahoti
14 Jun 2018
8 min read
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Progressive Web AMPs: Combining Progressive Wep Apps and AMP

Sugandha Lahoti
14 Jun 2018
8 min read
Modern day web development is getting harder. Users are looking for relentless, responsive and reliable browsing. They want faster results and richer experiences. In addition to this, Modern apps need to be designed so as to support a large number of ecosystems from mobile web, desktop web, Native ioS, Native Android, Instant articles etc. Every new technology which launches has its own USP. The need for today is combining the features of the various popular mobile tech in the market and reaping their benefits as a combination. Acknowledging the standalones In a study by google it was found that “53% of mobile site visits are abandoned if pages take longer than 3 seconds to load.” This calls for making page loads faster and effortless. A cure for this illness is in the form of AMP or Accelerated Mobile Pages, the brainwork of Google and Twitter. They are blazingly fast web pages purely meant for readability and speed. Essentially they are HTML, most of CSS, but no JavaScript. So heavy duty things such as images are not loaded until they are scrolled into view. In AMPs, links are pre-rendered before you click on them. This is made possible using the AMP caching infrastructure. It automatically caches and calls on the content to be displayed atop the AMP and that is why it feels instant. Because the developers almost never write JavaScript, it leads to a cheap, yet fairly interactive deployment model. However, AMPs are useful for a narrow range of content. They have limited functionality. Users, on the other hand, are also looking for reliability and engagement. This called for the development of what is known as Progressive web apps. Proposed by Google in 2015, PWAs combine the best of mobile and web applications to offer users an enriching experience. Think of Progressive web apps as a website that acts and feels like a complete app. Once the user starts exploring the app within the browser, it progressively becomes smarter, faster and makes user experience richer.  Application Shell Architecture and Service Workers are two core drivers that enable PWA to offer speed and functionality. Key benefits that PWA offers over traditional mobile sites include push notifications, highly responsive UI, all types of hardware access which includes access to camera & microphones, and low data usage to name a few. The concoction: PWA + AMP AMPs are fast and easy to deploy. PWAs are engaging and reliable. AMPs are effortless, more retentive and instant. PWAs supports dynamic content, provides push notifications and web manifests. AMPs work on user acquisition. PWAs enhance user experiences. They seemingly work perfectly well on different levels. But users want to Start quick and Stay quick. They want the content they view to make the first hop blazingly fast, but then provide richer pages by amazing reliability and engagement. This called for combining the features of both into one and this was how Progressive web AMPs was born. PWAMP, as the developers call it, combines the capabilities of native app ecosystem with the reach of the mobile Web. Let us look at how exactly it functions and does the needful. The Best of Both Worlds: Reaping benefits of both AMPs fall back when you have dynamic content. Lack of JavaScript means dynamic functionality such as Payments, or push notifications are unavailable. PWA, on the other hand, can never be as fast as an AMP on the first click. Progressive Web AMPs combines the best features of both by making the first click super fast and then rendering subsequent PWA pages/content. So AMP opens a webpage in the blink of an eye with zero time lag and then the subsequent swift transition to PWA leads to beautiful results with dynamic functionalities. So it starts fast and builds up as users browse further. Now, this merger is made possible using three different ways. AMP as PWA: AMP pages in combination with PWA features This involves enabling PWA features in AMP pages. The user clicks on the link, it boots up fast and you see an AMP page which loads from the AMP cache. On clicking subsequent links, the user moves away from AMP cache to the site’s domain(origin). The website continues using the AMP library, but because it is supported on origin now, service workers become active, making it possible to prompt users (by web manifests) to install a PWA version of their website for a progressive experience. AMP to PWA: AMP pages utilized for a smooth transition to PWA features In PWAs the service workers and app shells kick in only after the second step. Hence AMPs can be a perfect entry point for your apps whereas the user discovers content at fast rates with AMP pages, the service worker of the PWA installs in the background and the user is instantly upgraded to PWA in subsequent clicks which can add push notifications, add reminders, web manifests etc. So basically the next click is also going to be instant. AMP in PWA: AMP as a data source for PWA AMPs are easy and safe to embed. As they are self-contained units, they are easily embeddable in websites. Hence they can be utilized as a data source for PWAs.  AMPs make use of Shadow AMP, which can be introduced in your PWA. This AMP library, loads in the top level page. It can amplify the portions in the content as decided by the developer and connect to a whole load of documents for rendering them out. As the AMP library is compiled and loaded only once for, the entire PWA, it would, in turn, reduce backend implementations and client complexity. How are they used in the real world scenario: Shopping PWAMP offers a high engagement feature to the shoppers. Because AMP sites are automatically kept at the top by Google search engines, AMP attracts the customers to your sites by the faster discovery of the apps. The PWA keeps them thereby allowing a rich, immersive, and app-like shopping experience that keeps the shoppers engaged. Lancôme, the L’Oréal Paris cosmetics brand is soon combining AMP with their existing PWA. Their PWA had led to a 17% year over year increase in the mobile sales. With the addition of AMP, they aim to build lightweight mobile pages that load as fast as possible on smartphones to make the site faster and more engaging. Travel PWAMP features allow users to browse through a list of hotels which instantly loads up at the first click. The customer may then book a hotel of his choice in the subsequent click which upgrades him to the PWA experience. Wego, is a Singapore-based travel service. Its PWAMP has achieved a load time for new users at 1.6 seconds and 1 second for returning customers. This has helped to increase site visits by 26%, reduce bounce rates by 20% and increase conversions by 95%, since its launch. News and Media Progressive Web AMPs are also highly useful in the news apps. As the user engages with content using AMP, PWA downloads in the background creating frictionless, uninterrupted reading. Washington Post has come up with one such app where users can experience the Progressive Web App when reading an AMP article and clicking through to the PWA link when it appears in the menu. In addition, their PWA icon can be added to a user’s home screen through the phone’s browser. All the above examples showcase how the concoction proves to always be fast no matter what. Progressive Web AMPs are progressively enhanced with just one backend-the AMP to rule them all meaning that deploy targets are reduced considerably. So all ecosystems namely web, Android, and iOS are supported with just thin layers of extra code. Thus making them highly beneficial in cases of constrained engineering resources or reduced infrastructure complexity. In addition to this, Progressive Web AMPs are highly useful when a site has a lot of static content on individual pages, such as travel, media, news etc. All these statements assert the fact that PWAMP has the power to provide a full mobile web experience with an artful and strategic combination of the AMP and PWA technologies. To know more about how to build your own Progressive Web AMPs, you can visit the official developer’s website. Top frameworks for building your Progressive Web Apps (PWA) 5 reasons why your next app should be a PWA (progressive web app) Build powerful progressive web apps with Firebase
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Natasha Mathur
30 May 2018
5 min read
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What is Android Studio and how does it differ from other IDEs?

Natasha Mathur
30 May 2018
5 min read
Android Studio is a powerful and sophisticated development environment, designed with the specific purpose of developing, testing, and packaging Android applications. It can be downloaded, along with the Android SDK, as a single package.  It is a collection of tools and components. Many such tools are installed and updated independently of each other. Android Studio is not the only way to develop Android apps; there are other IDEs, such as Eclipse and NetBeans, and it is even possible to develop a complete app using nothing more than Notepad and the command line. This article is an excerpt from the book, 'Mastering Android Studio 3', written by Kyle Mew. Built for a purpose, Android Studio has attracted a growing number of third-party plugins that provide a large array of valuable functions, not available directly via the IDE. These include plugins to speed up build times, debug a project over Wi-Fi, and many more. Despite being arguably a superior tool, there are some very good reasons for having stuck with another IDE, such as Eclipse. Many developers develop for multiple platforms, which makes Eclipse a good choice of tool. Every developer has deadlines to meet, and getting to grips with unfamiliar software can slow them down considerably at first. But Android studio is the official IDE for Android studio and every android app developer should be wary of the differences between the two so that they can figure out the similarities and the differences, and see what works for them. How Android Studio differs There are many ways in which Android Studio differs from other IDEs and development tools. Some of these differences are quite subtle, such as the way support libraries are installed, and others, for instance, the build process and the UI design, are profoundly different. Before taking a closer look at the IDE itself, it is a good idea to first understand what some of these important differences are. The major ones are listed here:  UI development: The most significant difference between Studio and other IDEs is its layout editor, which is far superior to any of its rivals, offering text, design, and blueprint views, and most importantly, constraint layout tools for every activity or fragment, an easy-to-use theme and style editors, and a drag-and-drop design function. The layout editor also provides many tools unavailable elsewhere, such as a comprehensive preview function for viewing layouts on a multitude of devices and simple-to-use theme and translation editors. Project structure: Although the underlying directory structure remains the same, the way Android Studio organizes each project differs considerably from its predecessors. Rather than using workspaces as in Eclipse, Studio employs modules that can more easily be worked on together without having to switch workspaces. This difference in structure may seem unusual at first, but any Eclipse user will soon see how much time it can save once it becomes familiar.  Code completion and refactoring: The way that Android Studio intelligently completes code as you type makes it a delight to use. It regularly anticipates what you are about to type, and often a whole line of code can be entered with no more than two or three keystrokes. Refactoring too, is easier and more far-reaching than alternative IDEs, such as Eclipse and NetBeans. Almost anything can be renamed, from local variables to entire packages.  Emulation: Studio comes equipped with a flexible virtual device editor, allowing developers to create device emulators to model any number of real-world devices. These emulators are highly customizable, both in terms of form factor and hardware configurations, and virtual devices can be downloaded from many manufacturers. Users of other IDEs will be familiar with Android AVDs already, although they will certainly appreciate the preview features found in the Design tab. Build tools: Android Studio employs the Gradle build system, which performs the same functions as the Apache Ant system that many Java developers will be familiar with. It does, however, offer a lot more flexibility and allows for customized builds, enabling developers to create APKs that can be uploaded to TestFlight, or to produce demo versions of an app, with ease. It is also the Gradle system that allows for the modular nature. Rather than each library or a third-party SDK being compiled as a JAR file, Studio builds each of these using Gradle. These are the most far-reaching differences between Android Studio and other IDEs, but there are many other features which are unique. Studio provides the powerful JUnit test facility and allows for cloud platform support and even Wi-Fi debugging. It is also considerably faster than Eclipse, which, to be fair, has to cater for a wider range of development needs, as opposed to just one, and it can run on less powerful machines. Android Studio also provides an amazing time-saving device in the form of Instant Run. This feature cleverly only builds the part of a project that has been edited, meaning that developers can test small changes to code without having to wait for a complete build to be performed for each test. This feature can bring waiting time down from minutes to almost zero. To know more about Android studio and how to build faster, smoother, and error-free Android applications, be sure to check out the book 'Mastering Android Studio 3'. The art of Android Development using Android Studio Getting started with Android Things  Unit Testing apps with Android Studio
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Sugandha Lahoti
15 May 2018
6 min read
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Top frameworks for building your Progressive Web Apps (PWA)

Sugandha Lahoti
15 May 2018
6 min read
The hype and rise of progressive web apps are tremendous. A PWA is basically a web application that feels like a native application to the user. By making your app a PWA, not only do you acquire new users, but you can also retain them for longer. Here’s a quick rundown of all things good about a PWA. Reliable: Loads instantly even under poor network conditions. Lighting fast and app-like: Responds to the user’s actions with speed and with a smooth interaction. Engaging and responsive: Gives the feeling that it was made specifically for that device, but it should be able to work across all platforms. Protected and secure: Served over HTTPS to make sure the contents of the app are not messed with. If you’re not already developing your next app as a PWA, here are 5 reasons why you should do that asap. And if you’re confused about choosing the best framework for developing your PWA, here are the top 3 frameworks available to make your next app a PWA. Ionic Ionic is one of the most popular frameworks for building a progressive web app. Let’s look at a few reasons why you should choose Ionic as your PWA framework Free and open-source:  Ionic is open source, and licensed under MIT. Open-source means developers can manage the code structure easily, saving time, money and efforts. They also have a worldwide community forum to connect with other Ionic developers, ask questions, and help out others. Cross-platform and one-codebase: Ionic allows seamless building of apps across popular operating systems, such as Android, iOS and Windows. It has a one codebase feature. This means apps are deployed through Apache Cordova with a single code base, and the application adapts automatically to the device it is functioning in. Rich UI: Ionic is equipped with pre-built components that are used to customize design themes and elements. It is based on SASS UI, with rich features to create fast, robust, interactive, native-like applications. Powerful functionality: Ionic is supported by Angular. The component API of Angular helps developers create interactive hybrid and web apps. Ionic is equipped with Cordova Plugins for accessing various native features, like Camera, GPS, and so on. It also features a powerful CLI for building, testing and deploying apps across multiple platforms. Read our Hybrid Mobile Development with Ionic to build a complete, professional-quality, hybrid mobile application with Ionic. You can also checkout Hybrid Mobile apps: What you need to know, for a quick rundown of all that is to know about a Hybrid mobile app. Polymer Google’s Polymer App Toolbox is another contender for the development of PWAs. It is a collection of web components, tools, and templates for building Progressive Web Apps. Blends PWAs with Web components Polymer allows developers to architect a component-based web app using Polymer and Web Components. Web components can form encapsulated and reusable custom HTML elements. They are independent of the frameworks because they are made of pure HTML/CSS/JS, unlike framework-dependent UI components in React/Angular. The web components are provided through a light-weight Polymer Library for creating framework-independent, custom components. More features include: Responsive design using the app layout components. Modular routing using the <app-route> elements. Localization with <app-localize-behavior>. Turnkey support for local storage with app storage elements. Offline caching as a progressive enhancement, using service workers. Build tooling to support serving the app multiple ways: unbundled for delivery over HTTP/2 with server push, and bundled for delivery over HTTP/1. Each component whether used separately or together can be used to build a full-featured Progressive web app. Most importantly, each component is additive. For a simple app one only needs the app-layout. As it gets more complicated, developers can add routing, offline caching, and a high-performance server as required. Read our Getting Started with Polymer book to create responsive web apps using Polymer. Angular Angular, probably the most popular front-end web application platform, can also be used to make robust, reliable, and responsive PWAs. Before the release of version 5, supporting progressive web apps in Angular required a lot of expertise on the developers’ part.Version 5 comes equipped with a new version of the Angular Service Worker for built-in PWA support. Angular 6 (released a few days back) has two new CLI commands. Both these versions make it very simple to make web application downloadable and installable, just like a native mobile application. Service Worker Updates With Angular 5 the development of Service Workers is becoming significantly easier. By using Angular CLI developers can choose to add Service Worker functionality by default. The Angular Service Worker functionality is provided by the module @angular/service-worker. Service worker can power up an application by only providing some JSON configuration instead of writing the code manually. The key difference with other service worker generators (like Workbox, sw-precache) is the fact, that you do not re-generate the service worker file itself, you only update its control file. New CLI commands Angular 6, also introduces two new commands apart from the service worker updates. The first, ng update, is a CLI command for updating dependencies and code. The second command, ng add, supports turning applications into progressive web apps, which support offline web pages. Apart from these frameworks, React is also a good alternative. Backed by Facebook, it has a Create-React-App generator which is the official scaffolding tool to generate a Reactjs App. Get started with Scott Domes's Progressive Web Apps with React as your first step for building PWA applications. Yet another popular choice, would be Webpack. Webpack plugins can generate the service worker and manifest required for a PWA to be registered. It uses a Google project called Workbox which provides tools that help make offline support for web apps easier to set up. The bottom line is that the frameworks for building progressive web apps are growing and expanding at a rapid rate with regular updates every couple of months. Choosing a particular framework thus doesn’t make much difference to the app behavior. It only depends on the developer’s area of interest and expertise. Windows launches progressive web apps… that don't yet work on mobile How to Secure and Deploy an Android App How Android app developers can convert iPhone apps
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Sugandha Lahoti
11 May 2018
14 min read
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Forget C and Java. Learn Kotlin: the next universal programming language

Sugandha Lahoti
11 May 2018
14 min read
Kotlin is fast moving towards becoming the universal programming language. What is a universal programming language? From a simplistic view, the expectation could be that one language is used for all types of programming. While that may be far-fetched in today's complex world, the expectation could be adjusted to one language becoming the dominant programming language. Most certainly, it is the single, most important language to master. [box type="shadow" align="" class="" width=""]This article is an excerpt from the book,  Kotlin Blueprints, written by Ashish Belagali, Hardik Trivedi, and Akshay Chordiya. With this book, you will learn how to design and prototype professional-grade applications using various features of Kotlin.[/box] Historically, different languages have used strategies appropriate for those times to become the universal programming languages: In the 1970s, C became the universal programming language. Prior to C, the programming languages of the world were divided between low-level and high-level languages, the former being the languages that were close to machine code and the latter being ones that were more concise and worked better for human understanding. The C programming language was developed as a single language that could work as a low-level and a high-level language. The Unix operating system was showcased as one that was built ground-up entirely on C, without needing another low-level language. In the 1990s, Java became the universal programming language with the Write Once Run Anywhere strategy. Prior to Java, developers needed to create different programs to run on different platforms (different operating systems running on different hardware needed different programs to run). However, with Java, programs could be written targeting a single platform, namely the Java Virtual Machine (JVM). The JVM is available on all the popular platforms and takes care of all platform-specific nuances. The Java language became the universal language by being the language in which to write programs for the JVM. Another two decades have passed, and the stage is all set to welcome the next universal language. Let's examine Kotlin's strategy to become that. Why can Kotlin be described as a better Java than any other language? How does Kotlin address areas beyond the Java world? What is Kotlin's winning strategy? What does this all mean for a smart developer? Why Kotlin vs Java? Why is being a better Java important for a language? For over a decade, Java has consistently been the world's most widely used programming language. Therefore, a language that gets crowned as being a better Java should automatically attract the attention of the world's single largest community of programmers: the Java programmers. The TIOBE index is widely referred to as a gauge of the popularity of programming languages. Updated to August 2017, the index graph is reproduced in the following illustration:   The interesting point is that while Java has been the #1 programming language in the world for the last 15 years or so, it has been in a steady state of decline for many years now. Many new languages have kept coming, and existing ones have kept improving, chipping steadily into Java's developer base; however, none of them have managed to take the #1 position from Java so far. Today, Kotlin is poised to become the most serious challenger for the better Java crown, and subsequently, to take the first place, for reasons that we will see shortly. Presently at 41st place, Kotlin is marching ahead at a fast pace. In May 2017, Google announced Kotlin to be the officially supported language for Android development in league with Java. This has turned out to be a major boost for Kotlin, and the rate of its adoption has accelerated ever since. Why not other languages? Many languages prior to Kotlin have tried to become a better Java. Let's see why they could never become one. Every language attracts the programmer community by giving them an ability to do something that was cumbersome before. Their adoption is directly driven by how much value the promise has for them and how much faith the community can put into that promise. All languages or frameworks that claimed to be a better Java and offered something worthwhile beyond what Java offers also took something back in turn. Here are a few examples: .NET framework has been the longtime rival of Java and has supported multiple languages from day one. Based on the lessons learned from Java, the .NET designers came up with better language constructs. However, the biggest hurdle for .NET was that it was a proprietary technology, and that created an impediment to its adoption. Also, .NET was more aggressive in adding newer language constructs. While the framework evolved quickly as a result of that, it broke its backward compatibility many times. Ruby (and Python) offered shortened code, enticing programming constructs, and greater expressiveness as opposed to the boring Java; however, they took away static typing support (which helps to make robust programs) and made the programs slower. Scala offered shortened code and advanced programming constructs, without sacrificing typing safety. However, Scala is complex and has a substantially high learning curve. It supports multiple coding styles. So, there is a danger that Scala code written by one developer may not be understood easily by another. These are risk factors for any project that includes a team of developers and when the application is expected to be supported over a long period, which is true about most applications anyway. Why Kotlin? Unlike other languages, Kotlin offers a lot of power over Java, while not taking anything away. Let's take a look at the following screenshot to see how: Kotlin is interoperable with Java. It is possible to write applications containing both Java and Kotlin code, calling one from the other. Calling Java code from Kotlin is simpler, as opposed to the other way around, but the former will be the case most of the times anyway, where new Kotlin code is added on top of legacy Java code. Kotlin is interoperable and can use all the Java libraries and legacy coding without having to do any code conversion. It is possible to inject Kotlin into a Java project without boiling the ocean. Concise yet expressive code While being interoperable, Kotlin code is far superior to Java code. Like Scala, Kotlin uses type inference to cut down on a lot of boilerplate code and makes it concise. (Type inference is a better feature than dynamic typing as it reduces the code without sacrificing the robustness of the end product). However, unlike Scala, Kotlin code is easy to read and understand, even for someone who may not know Kotlin. Kotlin's data class construct is the most prominent example of being concise as shown in the following: data class Employee (val id: Long, var name: String) Compared to its Java counterpart, the preceding line has packed into it the class definition, member variables, constructor, getter-setter methods, and also the utility methods, such as equals() and hashCode(). This will easily take 15-20 lines of Java code. The data classes construct is not an isolated example. There are many others where the syntax is concise and expressive. Consider the following as additional examples: Kotlin's default values to function parameters save the need to overload the functions Kotlin's extension functions can be used to add domain-specific functionality to existing classes, making it easy for someone from the domain to understand Enhanced robustness Statically typed languages have a built-in safety net because of the assurance that the compiler will catch any incorrect type cast. Both Java and Kotlin support static typing. With Java Generics introduced in Java 1.5, they both fare better over the Java releases prior to 1.5. However, Kotlin takes a big step further in addressing the Null pointer error. This Null pointer error causes a lot of checks in Java programs: String s = someOperation(); if (s != null) { ... } One can see that the null check is not needed if someOperation() never returns null. On the other hand, it is possible for a programmer to omit the null check while someOperation() returning null is a valid case. With Kotlin, the definition of someOperation() itself will return either String or String? and then there are implications on the subsequent code, so the developer just cannot go wrong. Refer the  following table: fun someOperation() : String // not nullable fun someOperation() : String? // nullable val s = someOperation() if (s != null) { // null check not needed – editor warning … } val s = someOperation() n = s.length() // error, null check imposed n = s?.length() ?: 0 // handling null condition One may point out that Java developers can use the @Nullable and @NotNull annotations or the Optional class; however, these were added quite late, most developers are not aware of them, and they can always get away with not using them, as the code does not break. Finally, they are not as elegant as putting a question mark. There is also a subtle point here. If a Kotlin developer is careless, he would write just the type name, which would automatically become a non-nullable declaration. If he wanted to make it nullable, he would have to  key in that extra question mark deliberately. Thus, you are on the side of caution, and that is as far as keeping the code robust is concerned. Another example of this robustness is found in the var/val declarations. Seasoned programmers know that most variables get a value assigned to them only once. In Kotlin, while declaring the variable, you choose val for such a variable. At the time of variable declaration, the programmer has to select between val and var, and so he puts some thought into it. On the other hand, in Java, you can get away with just declaring the type with its name, and you will rarely find any Java code that defines a variable with the final keyword, which is Java's way of declaring that the variable can be assigned a value only once. Basically, with the same maturity level of programmers, you expect a relatively more robust code in Kotlin as opposed to Java, and that's a big win from the business perspective. Excellent IDE support from day one Kotlin comes from JetBrains, who also develop a well-known Java integrated development environment (IDE): IntelliJ IDEA. JetBrains developers made sure that Kotlin has first-class support in IDEA. Not only that, they also developed a Kotlin plugin for Eclipse, which is the #1 most widely used Java IDE. Contrast this with the situation when Java appeared on the scene roughly two decades ago. There was no good IDE support. Programmers were asked to use simple text editors. Coding Java was hard, with no safety net provided by an IDE, until the Eclipse editor was open-sourced. In the case of Kotlin, the editor's suggestions being available from day one means that they can learn the language faster, make fewer mistakes, and write good quality compilable code with relative ease. Clearly, Kotlin does not want to waste any time in climbing up the ladder of popularity. Beyond being a better Java We saw that on the JVM platform, Kotlin is neat and quite superior. However, Kotlin has set its eyes beyond the JVM. Its strategy is to win based on its superior and modern feature set. Before we go ahead, let's list the top five appeals of Kotlin: Static typing (like in C or Java) means that there is built-in type safety. The compiler catches any incorrect type assignments. This makes programs robust. Kotlin is concise and expressive. Being concise implies that there is less to read and maintain. Being expressive implies better maintainability. Being a JVM language, the Kotlin programs can take advantage of the features built into the JVM, such as its cross-platform nature, memory management, high performance and sandbox security. Kotlin has inbuilt null-safety. Null references are famous as the billion-dollar mistake, as admitted by its inventor Tony Hoare and cost a great deal of unnecessary null-checks in programs. Kotlin eliminates those and makes the programs more robust. Kotlin is easy to learn, especially for Java developers. Its syntax is clean and therefore easy to understand, because of which, Kotlin programs are fun for developers to code and easy to understand, and enhancing for their peers. From a business angle, they are more robust and easy to maintain for businesses. Kotlin is in the winning camp The features of Kotlin have a good validation when one considers that other languages, which have similar features, are also growing in popularity: The Crystal language attracts Ruby programmers by adding static typing support. Similarly, TypeScript adds static typing support to JavaScript and has become the preferred language for some JavaScript frameworks. Scala and F# add functional programming support to traditional non-functional paradigms without sacrificing type safety and, hence, are more attractive. Kotlin uses functional programming, just enough to ease out the programming in a lot of cases, but not too much to make it complex. Like Kotlin, Swift, and Rust also have inbuilt null-safety. Kotlin and Swift are often compared, as their syntaxes resemble one another a lot. Server-side languages, which were getting designed after the emergence of the parallel computing phenomena, became one of the chief requirements for providing inbuilt constructs for easing the programmer's work. One can find this in both Kotlin (coroutines) and Rust. Go native strategy The Kotlin developers figured that the same strategy that is used on the JVM platform could be used on other platforms too. Consider the following illustration: On no platform does Kotlin disrupt the platform's existing technology: The JVM works with the Java bytecode and Kotlin gives an alternative to Java to generate the same bytecode (By no means is Kotlin the first alternative as there are already 200+ languages that work with JVM, but it is the most elegant one for all the reasons that we have seen previously). On modern browsers where JavaScript is the de facto standard, Kotlin can work by transpiling to JavaScript. Again, this means that Kotlin is friendly with existing browsers without making any special effort. On the Node.js platform where JavaScript is used on the server side, your Kotlin code transpiles into JavaScript, and hence there are no changes needed in the Node.js framework for Kotlin to run. In a similar way, Kotlin/Native plans to work with other technologies in a native way. Since the platform's technology is not disrupted, there are zero changes needed at the platform level to adopt Kotlin. Kotlin's compatibility with a given platform can be taken for granted from day one. This eliminates a big business risk. Kotlin's winning strategy Kotlin's winning strategy is the sum of the various factors that we have seen previously. It has a two-pronged strategy to win over the developers with the coolness of the language, and the ease of working with it, to win over business users with its business benefits. The following illustration shows us the different benefits of using Kotlin: The other benefits also include: The growing popularity of the language Endorsement from Google to make Kotlin an officially supported language in May 2017 Kotlin-specific development frameworks emerging Leading Java frameworks, such as Spring, offering Kotlin-specific improvements The growing number of applications being tried out with Kotlin The user groups spread across Kotlin developer hubs The growing number of technology companies using Kotlin With this in mind, the winning strategy for smart programmers is to master Kotlin and learn to work with Kotlin on various platforms. Being ahead of the curve as opposed to following the world after Kotlin is already big but it will be a quick path to being recognized as a leader. Further chapters of this book will help you in exactly this mission. Apart from going through this book, we strongly suggest you join the community. Join the Kotlin weekly mailing list at http://kotlinweekly.net. Join the nearest Kotlin user group at http://kotlinlang.org/community/user-groups.html. Kotlin's community on Slack is at https://kotlinlang.slack.com/. We saw how Kotlin is well positioned to take off as the universal programming language. It offers an opportunity for smart programmers to establish themselves at the forefront of this rising tide. This article was taken from the book Kotlin Blueprints. If you liked reading this piece, check out the  book to build comprehensive applications using Kotlin features.  Getting started with Kotlin programming Build your first Android app with Kotlin How to convert Java code into Kotlin
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Sugandha Lahoti
26 Apr 2018
7 min read
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Google ARCore is pushing immersive computing forward

Sugandha Lahoti
26 Apr 2018
7 min read
Immersive computing has been touted as a crucial innovation that is going to transform the way we interact with software in the future. But like every trend, there are a set of core technologies that lie at the center, helping to drive it forward. In the context of immersive computing Google ARCore is one of these technologies. Of course, it's no surprise to see Google somewhere at the heart of one of the most exciting developments in tech. But what is Google ARCore, exactly? And how is it going to help drive immersive computing into the mainstream? But first, let's take a look at exactly what immersive computing is. After that, we'll explore how Google ARCore is helping to drive it forward, and some examples of how to put it into practice with some motion tracking and light estimation projects. What is Immersive Computing? Immersive computing is a term used to describe applications that provide an immersive experience for the user. This may come in the form of an augmented or virtual reality experience. In order to better understand the spectrum of immersive computing, let's take a look at this diagram: The Immersive Computing Spectrum The preceding diagram illustrates how the level of immersion affects the user experience, with the left-hand side of the diagram representing more traditional applications with little or no immersion, and the right representing fully immersive virtual reality applications. For us, we will stay in the middle sweet spot and work on developing augmented reality applications. Why use Google ARCore for Augmented Reality? Augmented reality applications are unique in that they annotate or augment the reality of the user. This is typically done visually by having the AR app overlay a view of the real world with computer graphics. Google ARCore is designed primarily for providing this type of visual annotation for the user. An example of a demo ARCore application is shown here: The screenshot is even more impressive when you realize that it was rendered real time on a mobile device. It isn't the result of painstaking hours of using Photoshop or other media effects libraries. What you see in that image is the entire superposition of a virtual object, the lion, into the user's reality. More impressive still is the quality of immersion. Note the details, such as the lighting and shadows on the lion, the shadows on the ground, and the way the object maintains position in reality even though it isn't really there. Without those visual enhancements, all you would see is a floating lion superimposed on the screen. It is those visual details that provide the immersion. Google developed ARCore as a way to help developers incorporate those visual enhancements in building AR applications. Google developed ARCore for Android as a way to compete against Apple's ARKit for iOS. The fact that two of the biggest tech giants today are vying for position in AR indicates the push to build new and innovative immersive applications. Google ARCore has its origins in Tango, which is/was a more advanced AR toolkit that used special sensors built into the device. In order to make AR more accessible and mainstream, Google developed ARCore as an AR toolkit designed for Android devices not equipped with any special sensors. Where Tango depended on special sensors, ARCore uses software to try and accomplish the same core enhancements. For ARCore, Google has identified three core areas to address with this toolkit, and they are as follows: Motion tracking Environmental understanding Light estimation In the next three sections, we will go through each of those core areas in more detail and understand how they enhance the user experience. Motion tracking Tracking a user's motion and ultimately their position in 2D and 3D space is fundamental to any AR application. Google ARCore allows you to track position changes by identifying and tracking visual feature points from the device's camera image. An example of how this works is shown in this figure: In the figure, we can see how the user's position is tracked in relation to the feature points identified on the real couch. Previously, in order to successfully track motion (position), we needed to pre-register or pre-train our feature points. If you have ever used the Vuforia AR tools, you will be very familiar with having to train images or target markers. Now, ARCore does all this automatically for us, in real time, without any training. However, this tracking technology is very new and has several limitations. Environmental understanding The better an AR application understands the user's reality or the environment around them, the more successful the immersion. We already saw how Google ARCore uses feature identification in order to track a user's motion. Tracking motion is only the first part. What we need is a way to identify physical objects or surfaces in the user's reality. ARCore does this using a technique called meshing. This is what meshing looks like in action: What we see happening in the preceding image is an AR application that has identified a real-world surface through meshing. The plane is identified by the white dots. In the background, we can see how the user has already placed various virtual objects on the surface. Environmental understanding and meshing are essential for creating the illusion of blended realities. Where motion tracking uses identified features to track the user's position, environmental understanding uses meshing to track the virtual objects in the user's reality. Light estimation Magicians work to be masters of trickery and visual illusion. They understand that perspective and good lighting are everything in a great illusion, and, with developing great AR apps, this is no exception. Take a second and flip back to the scene with the virtual lion. Note the lighting and detail in the shadows on the lion and ground. Did you note that the lion is casting a shadow on the ground, even though it's not really there? That extra level of lighting detail is only made possible by combining the tracking of the user's position with the environmental understanding of the virtual object's position and a way to read light levels. Fortunately, Google ARCore provides us with a way to read or estimate the light in a scene. We can then use this lighting information in order to light and shadow virtual AR objects. Here's an image of an ARCore demo app showing subdued lighting on an AR object: The effects of lighting, or lack thereof, will become more obvious as we start developing our startup applications. To summarize, we took a very quick look at what immersive computing and AR is all about. We learned about augmented reality covering the middle ground of the immersive computing spectrum, and AR is a careful blend of illusions used to trick the user into believing that their reality has been combined with a virtual one. After all, Google developed ARCore as a way to provide a better set of tools for constructing those illusions and to keep Android competitive in the AR market. After that, we learned the core concepts ARCore was designed to address and looked at each: motion tracking, environmental understanding, and light estimation, in a little more detail. This has been taken from Learn ARCore - Fundamentals of Google ARCore. Find it here. Read More Getting started with building an ARCore application for Android Types of Augmented Reality targets  
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Sugandha Lahoti
26 Apr 2018
4 min read
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Hybrid Mobile apps: What you need to know

Sugandha Lahoti
26 Apr 2018
4 min read
Hybrid mobile apps have been around for quite some time now, but advances in mobile development software and changes in user behavior have allowed it to grow. Today, users expect hybrid apps, even if they wouldn’t know what a ‘hybrid app’ actually is. What is a Hybrid mobile app? A Hybrid app is essentially a web application that acts like a native app. Or a native app that acts like a web application. That means it can do everything HTML5 does while also incorporating native app features, like access to a phone’s camera. Hybrid mobile apps consist of two parts. The first is the back-end code built using languages such as HTML, CSS, and Javascript. The second is a native shell that loads the code using Webview. Advantages of hybrid mobile apps Hybrid apps are much easier to build than native apps. This is because they are built using HTML, CSS, and Javascript - software that typically runs in the browser. They also have a faster development cycle than native apps because you only have a JavaScript codebase. It is, however, important to note that hybrid mobile apps require third-party tools such as Apache Cordova to ease communication between the web view and the native platform. Noteworthy Hybrid apps include MarketWatch, Untappd, Sworkit etc. Hybrid mobile apps can run on both Android and iOS devices (the two most prominent OS). This is great for developers as it means less work for them - code can be reused for progressive web applications and desktop applications with minor tweaking. Disadvantages of hybrid mobile apps Although they’re extremely versatile, hybrid apps have certain disadvantages. They’re often a little more expensive than standard web apps because you have to work with the native wrapper. It’s also sometimes a disadvantage to be dependent on a third-party platform. Compared to native apps, hybrid apps aren’t quite as interactive and often a bit slower. Of course, the app is dependent on resources from the web. Hybrid mobile apps also generally have a standard template. Any customization you want to do in your application will take you away from the hybrid model. If this is the case, you may as well go native. Hybrid mobile app frameworks There are a good range of hybrid mobile application frameworks out there for mobile developers at the moment. Let’s take a look at some of the best. React Native Facebook’s React Native is a mobile framework for implementing a single code multiple times. It compiles to native mobile app components to build native mobile applications (iOS, Android, and Windows) in JavaScript. React Native’s library includes Flexbox CSS styling, inline styling, debugging, and supports deploying to either the App Store or Google Play. Ionic Ionic Framework is an open-source SDK for hybrid mobile app development, licensed under MIT. It is built on top of Angular.js and Apache Cordova.  Ionic provides tools and services for developing hybrid mobile apps using Web technologies like CSS, HTML5, and Sass. Apps build using Ionic can be distributed through native app stores to be installed on devices by using Cordova. Xamarin Microsoft’s Xamarin Hybrid development platform allows developers to code in C# many platforms in C#. Developers can use Xamarin tools to write native Android, iOS, and Windows apps with a C#-shared codebase, and share code across multiple platforms. PhoneGap Adobe PhoneGap framework is an open source distribution of Apache Cordova framework. With PhoneGap, hybrid applications are built with HTML5 and CSS3 (for rendering), and JavaScript (for logic) to be used across multiple platforms. Hybrid mobile apps are great for users Hybrid mobile apps are particularly effective when you want to build and deploy an app more efficiently. They are also useful for building prototype applications. However, the key thing to remember about hybrid mobile apps is that many users today expect the type of experience they deliver. The old distinction between browser and native experiences has almost disappeared. A well-written hybrid app does not behave or look any different than its native equivalent and that, really, is what users want. Also, check out React Native Cookbook React and React Native Learning Ionic - Second Edition Ionic 2 Cookbook - Second Edition Mastering Xamarin UI Development
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Sugandha Lahoti
20 Apr 2018
7 min read
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Top 7 modern Virtual Reality hardware systems

Sugandha Lahoti
20 Apr 2018
7 min read
Since its early inception, virtual reality has offered an escape. Donning a headset can transport you to a brand new world, full of wonderment and excitement. Or it can let you explore a location too dangerous for human existence.  Or it can even just present the real world to you in a new manner. And now that we have moved past the era of bulky goggles and clumsy helmets, the hardware is making the aim of unfettered escapism a reality. In this article, we present a roundup of the modern VR hardware systems. Each product is presented giving an overview of the device, and its price as of February 2018. Use this information to compare systems and find the device which best suits your personal needs. There has been an explosion of VR hardware in the last three years. They range from cheaply made housings around a pair of lens to full headsets with embedded screens creating a 110-degree field of view. Each device offers distinct advantages and use cases. Many have even dropped significantly in price over the past 12 months making them more accessible to a wider audience of users. Following is a brief overview of each device, ranked in terms of price and complexity. Google Cardboard Cardboard VR is compatible with a wide range of contemporary smartphones. Google Cardboard's biggest advantage is its low cost, broad hardware support, and portability. As a bonus, it is wireless. Using the phone's gyroscopes, the VR applications can track the user in 360 degrees of rotation. While modern phones are very powerful, they are not as powerful as desktop PCs. But the user is untethered and the systems are lightweight: Cost: $5-20 (plus an iOS or Android smartphone) [box type="shadow" align="" class="" width=""]Check out this post to Build Virtual Reality Solar System in Unity for Google Cardboard[/box] Google Daydream Rather than plastic, the Daydream is built from a fabric-like material and is bundled with a Wii-like motion controller with a trackpad and buttons. It does have superior optics compared to a Cardboard but is not as nice as the higher end VR systems. Just as with the Gear VR, it works only with a very specific list of phones: Cost: $79 (plus a Google or Android Smartphone) Gear VR Gear VR is part of the Oculus ecosystem. While it still uses a smartphone (Samsung only), the Gear VR Head-Mounted Display (HMD) includes some of the same circuitry from the Oculus Rift PC solution. This results in far more responsive and superior tracking compared to Google Cardboard, although it still only tracks rotation: Cost: $99 (plus Samsung Android Smartphone) Oculus Rift The Oculus Rift is the platform that reignited the VR renaissance through its successful Kickstarter campaign. The Rift uses a PC and external cameras that allow not only rotational tracking but also positional tracking, allowing the user a full VR experience. The Samsung relationship allows Oculus to use Samsung screens in their HMDs. While the Oculus no longer demands that the user remain seated, it does want the user to move within a smaller 3 m x 3 m area. The Rift HMD is wired to the PC. The user can interact with the VR world with the included Xbox gamepad, mouse, and keyboard, a one-button clicker, or proprietary wireless controllers: Cost: $399 plus $800 for a VR-ready PC Vive The HTC Vive from Valve uses smartphone panels from HTC. The Vive has its own proprietary wireless controllers, of a different design than Oculus (but it can also work with gamepads, joysticks, mouse/keyboards). The most distinguishing characteristic is that the Vive encourages users to explore and walk within a 4 m x 4 m, or larger, cube: Cost: $599 plus an $800 VR-ready PC Sony PSVR While there are persistent rumors of an Xbox VR HMD, Sony is currently the only video game console with a VR HMD. It is easier to install and set up than a PC-based VR system, and while the library of titles is much smaller, the quality of the titles is higher overall on average. It is also the most affordable of the positional tracking VR options. But, it is also the only one that cannot be developed on by the average hobbyist developer: Cost: $400, plus Sony Playstation 4 console Microsoft's HoloLens Microsoft's HoloLens provides a unique AR experience in several ways. The user is not blocked off from the real world; they can still see the world around them (other people, desks, chairs, and so on) through the HMD's semitransparent optics. The HoloLens scans the user's environment and creates a 3D representation of that space. This allows the Holograms from the HoloLens to interact with objects in the room. Holographic characters can sit on couches in the room, fish can avoid table legs, screens can be placed on walls in the room, and so on. The system is completely wireless. It's the only commercially available positional tracking device that is wireless. The computer is built into HMD with the processing power that sits in between a smartphone and a VR-ready PC. The user can walk, untethered, in areas as large as 30 m x 30 m. While an Xbox controller and a proprietary single-button controller can be used, the main interaction with the HoloLens is through voice commands and two gestures from the user's hand (Select and Go back). The final difference is that the holograms only appear in a relatively narrow field of view. Because the user can still see other people, either sharing the same Holographic projections or not, the users can interact with each other in a more natural manner: Cost: Development Edition: $3000; Commercial Suite: $5000 Headset costs and comparison across various features The following chart is a sampling of VR headset prices, accurate as of February 1, 2018. VR/AR hardware is rapidly advancing and prices and specs are going to change annually, sometimes quarterly. As of now, the price of the Oculus has dropped by $200: Google Cardboard Gear VR Google Daydream Oculus Rift HTC Vive Sony PS VR HoloLens Complete cost for HMD, trackers, default controllers $5 $99 $79 $399 $599 $299 $3000 Total cost with CPU: phone, PC, PS4 $200 $650 $650 $1,400 $1,500 $600 $3000 Built-in headphones NO No No Yes No No Yes Platform Apple Android Samsung Galaxy Google Pixel PC PC Sony PS4 Proprietary PC Enhanced rotational tracking No Yes No Yes Yes Yes yes Positional tracking No No No Yes Yes Yes Yes Built-in touch panel No* Yes No No No No no Motion controls No No No Yes Yes Yes Yes Tracking system No No No Optical Lighthouse Optical Laser True 360 tracking No No No Yes Yes No Yes Room scale and size No No No Yes Yes Yes Yes Remote No No Yes Yes No No Yes Gamepad support No Yes No Yes 2m x 2m Yes 4m x 4m Yes 3m x 3m Yes 10mX10m Resolution per eye Varies 1440 x1280 1440 x1280 1200 x1080 1200 x1080 1080 x960 1268 X720 Field of view Varies 100 90 110 110 100 30 Refresh rate 60 Hz 60 Hz 60 Hz 90 Hz 90 Hz 90-120 Hz 60 Hz Wireless Yes Yes Yes No No No Yes Optics adjustment No Focus No IPD IPD IPD IPD Operating system iOS Android Android Oculus Android Daydream Win 10 Oculus Win 10 Steam Sony PS4 Win 10 Built-in Camera Yes Yes Yes* No Yes* No Yes AR/VR VR* VR* VR VR VR* VR AR Natural user Interface No No No No No Yes Choosing which HMD to support comes down to a wide range of issues: cost, access to hardware, use cases, image fidelity/processing power, and more. The previous chart is provided to help the user understand the strengths and weaknesses of each platform. There are many HMDs not included in this overview. Some are not commercially available at the time of this writing (Magic Leap, the Win 10 HMD licensed from Microsoft, the Starbreeze/IMAX HMD, and others) and some are not yet widely available or differentiated enough: Razer's Open Source HMD. You enjoyed an excerpt from the book, Virtual Reality Blueprints, written by Charles Palmer and John Williamson. In this book, you will learn how to create immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive. The hype behind Magic Leap’s New Augmented Reality Headsets Create Your First Augmented Reality Experience Using the Programming Language You Already Know  
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