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(For more resources related to this topic, see here.)
One of the features of Manga Studio 5 that people ask me about all the time is 3D objects. Manga Studio 5 comes with a set of 3D assets: characters, poses, and a few backgrounds and small objects. These can be added directly to your page, posed and positioned, and used in your artwork. While I usually use these 3D poses as a reference (much like the wooden drawing dolls that you can find in your local craft store), you can conceivably use 3D characters and imported 3D assets from programs such as Poser to create entire comics.
Let's get into the third dimension now, and you will learn how to use these assets in Manga Studio 5.
Manga Studio 5 comes with many 3D objects present in the materials library. This is the fastest way to get started with using the 3D features.
You must have a page open in order to add a 3D object. Open a page of any size to start the recipes covered here.
The following steps will show us how to add an existing 3D material to a page:
The selected 3D material will be added to the page. The School girl B 02 material is shown in this default character pose:
You don't have to use only the default 3D models included in Manga Studio 5. The process of importing a model is very easy.
The types of files that can be imported into Manga Studio 5 are c2fc, c2fr, fbx, 1wo, 1ws, obj, 6kt, and 6kh.
You must have a page open in order to add a 3D object. Open a page of any size to start this recipe. For this recipe, you will also need a model to import into the program. These can be found on numerous websites, including my.smithmicro.com, under the Poser tab.
The following steps will walk us through the simple process of importing a 3D model into Manga Studio 5:
The 3D model will be imported into the open page, as shown in this screenshot:
You've learned how to add a 3D object to our project. But how can you pose it the way you want it to look for your scene? With a little time and patience, you'll be posing characters like a pro in no time!
Follow the directions in the Adding existing 3D objects to a page recipe before following the steps in this recipe.
This recipe will walk us through moving a character into a custom pose:
If your models are moving very slowly, you may need to allocate more memory to Manga Studio EX 5. This can be done by going to File | Preferences | Performance.
Do you keep accidentally moving a part of the model that you don't want to move? Put the cursor over the part of the model that you'd like to keep in place, and then right-click. A blue box will appear on that part of the model, and the piece will be locked in to place. Right-click again to unlock the part.
In this recipe, we covered how to move and rotate a 3D object and portions of 3D characters. This is the start of being able to create your own custom poses and saving them for reuse. It's also the way to pose the drawing doll models in Manga Studio to make pose references for your comic artwork. In the 3D-Body Type folder of the materials library, you will find Female and Male drawing dolls that can be posed just as the premade characters can. These generic dolls are great for getting that difficult pose down. Then use the next recipe, Adjusting the 3D camera, to get the angle you need, and draw away!
The following screenshot shows a drawing doll 3D object that has been posed in a custom stance.
The preceding pose was relatively easy to achieve. The figure was rotated along the x axis, and then the head and neck joints were both rotated individually so that the doll looked toward the camera. Both its arms were rotated down and then inward. The hands were posed. The ankle joints were selected and the feet were rotated so that the toes were pointed. Then the knee of the near leg was rotated to bend it. The hip of the near leg was also rotated so that the leg was lifted slightly, giving a "cutesy" look to the pose.
Having trouble posing a character's hands exactly the way you want them? Then open the Sub Tool Detail palette and click on Pose in the left-hand-side menu. In this area, you will find a menu with a picture of a hand. This is a quick controller for the fingers. Select the hand that you wish to pose. Along the bottom of the menu are some preset hand poses for things such as closed fists. At the top of each finger on this menu is an icon that looks like chain links. Click on one of them to lock the finger that it is over and prevent it from moving. The triangle area over the large blue hand symbol controls how open and closed the fingers are. You will find this menu much easier than rotating each joint individually—I'm sure!
In addition to manipulating 3D objects or characters, you can also change the position of the 3D camera to get the composition that you desire for your work. Think of the 3D camera just like a camera on a movie set. It can be rotated or moved around to frame the actors (3D characters) and scenery just the way the director wants!
Not sure whether you moved the character or the camera? Take a look at the ground plane, which is the "checkerboard" floor area underneath the characters and objects. If the character is standing straight up and down on the ground plane, it means that the camera was moved. If the character is floating above or below the ground plane, or part of the way through it, it means that the character or object was moved.
Follow the directions given in the Adding existing 3D objects to a page recipe before following the steps in this recipe.
In this article, we have studied to add existing 3D objects to a page using Manga Studio 5 in detail. After adding the existing object, we saw steps to add the 3D object from another program. Then, there are steps to manipulate these 3D objects along the co-ordinate system by using tools available in Manga Studio 5.
Finally, we learnt to position the 3D camera, by rotating it around an object.
Further resources on this subject: