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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield
Toc

Table of Contents (10) Chapters close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Scripting the game

In this section, you’ll create the scripts needed to make everything work together. The flow of the game will be as follows:

  1. Place the ball at the Tee.
  2. Switch to Aim mode and animate the arrow until the player clicks.
  3. Switch to Power mode and animate the power bar until the player clicks.
  4. Launch the ball.
  5. Repeat the process from step 2 until the ball falls into the hole.

UI code

Add this script to the UI instance to update the UI elements:

extends CanvasLayer
@onready var power_bar = $MarginContainer/VBoxContainer/PowerBar
@onready var shots = $MarginContainer/VBoxContainer/Shots
var bar_textures = {
    "green": preload("res://assets/bar_green.png"),
    "yellow": preload("res://assets/bar_yellow.png"),
    "red": preload("res://assets/bar_red.png")
}
func update_shots(value):
    ...
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