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Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
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Author (1):
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Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview FREE CHAPTER 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Summary

So, in this chapter, we did two things. First, we made some rather minor changes to our runtime so it works as an actual runtime for Rust futures. We tested the runtime using two external HTTP client libraries to learn a thing or two about reactors, runtimes, and async libraries in Rust.

The next thing we did was to discuss some of the things that make asynchronous Rust difficult for many programmers coming from other languages. In the end, we also talked about what to expect going forward.

Depending on how you’ve followed along and how much you’ve experimented with the examples we created along the way, it’s up to you what project to take on yourself if you want to learn more.

There is an important aspect of learning that only happens when you experiment on your own. Pick everything apart, see what breaks, and how to fix it. Improve the simple runtime we created to learn new stuff.

There are enough interesting projects to pick from, but here...

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