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Reinforcement Learning with TensorFlow

You're reading from  Reinforcement Learning with TensorFlow

Product type Book
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Pages 334 pages
Edition 1st Edition
Languages
Author (1):
Sayon Dutta Sayon Dutta
Profile icon Sayon Dutta
Toc

Table of Contents (21) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Deep Learning – Architectures and Frameworks 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 1. Further topics in Reinforcement Learning 2. Other Books You May Enjoy Index

AlphaGo – mastering Go


Traditional AI approaches based on search trees covering all possible position fail in the case of Go. The reason being the enormously huge search space because of 2.08 x 10170 possible moves and thereby, the difficulty in evaluating the strength of each possible board position. Thus, the traditional brute force approaches fail for the enormous search space of Go.

Therefore, advanced tree search such as Monte Carlo Tree Search with Deep Neural Networks was considered to be the novel approach to capture the intuition that humans use to play the game of Go. These neural networks are convolutional neural networks (CNNs) and take an image of the board, that is, the description of the board and activates it through the series of layers to find the best move as per the given state of the game. 

There are two neural networks used in the architecture of AlphaGo, which are:

  • Policy network: This neural network decides what next move/action to take
  • Value network: This neural network...
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