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Reinforcement Learning with TensorFlow

You're reading from  Reinforcement Learning with TensorFlow

Product type Book
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Pages 334 pages
Edition 1st Edition
Languages
Author (1):
Sayon Dutta Sayon Dutta
Profile icon Sayon Dutta
Toc

Table of Contents (21) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Deep Learning – Architectures and Frameworks 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 1. Further topics in Reinforcement Learning 2. Other Books You May Enjoy Index

Summary


In this chapter, we discussed real strategy games and why researchers from the AI community are trying to solve them. We also covered the complexity and properties of real strategy games and the different traditional AI approaches, such as case-based reasoning and online case-based planning to solve them and their drawbacks. We discussed the reason behind reinforcement learning being the perfect candidate for the problem and how it is successful in fulfilling the complexity and issues related to real-time strategy games where earlier traditional AI approaches failed. We also learnt about deep autoencoders and how they can be used to reduce the dimensionality of the input data and obtain a better representation of the input.

In the next chapter, we will cover the most famous topic that brought deep reinforcement learning into the limelight and made it the flag bearer of AI algorithms, that is, Alpha Go.

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