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Reinforcement Learning with TensorFlow

You're reading from  Reinforcement Learning with TensorFlow

Product type Book
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Pages 334 pages
Edition 1st Edition
Languages
Author (1):
Sayon Dutta Sayon Dutta
Profile icon Sayon Dutta
Toc

Table of Contents (21) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Deep Learning – Architectures and Frameworks 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 1. Further topics in Reinforcement Learning 2. Other Books You May Enjoy Index

Reinforcement learning in RTS gaming


Here we will discuss how reinforcement learning algorithms can be implemented to solve the real-time strategy gaming problem. Let's recall the basic components of reinforcement learning again, they are are follows:

  • States S
  • Actions A
  • Rewards R
  • Transition model (if on-policy, not required for off-policy learning)

If these components are perceived and processed by the sensors present on the learning agent while receiving signals from the given gaming environment, then a reinforcement learning algorithm can be successfully applied. The signals perceived by the sensors can be processed to form the current environment state, predict the action as per the state information, and receive feedback, that is, reward where the action taken was good or bad. This updates that state-action pair value that is, reinforces its learning as per the feedback received.

Moreover, the higher dimension state and action spaces can be encoded to compact lower dimensions by using deep...

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