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Mastering UI Development with Unity
Mastering UI Development with Unity

Mastering UI Development with Unity: Develop engaging and immersive user interfaces with Unity , Second Edition

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Mastering UI Development with Unity

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Key benefits

  • Develop game user interfaces with both technical and aesthetic considerations
  • Understand how to use the diverse UI systems provided by Unity
  • Follow step-by-step examples to create popular user interfaces seen in multiple game genres
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.

Who is this book for?

This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

What you will learn

  • Discover design principles and patterns for crafting visually appealing UIs
  • Explore techniques to scale your UI across resolutions
  • Streamline your UI building process with automatic layouts
  • Understand the properties of the Event System and appropriately hook events to your UI elements
  • Implement Unity's built-in uGUI components, including those provided by TextMesh Pro
  • Infuse UIs with stunning animation and particle effects
  • Understand when and how to use Unity's UI Toolkit and IMGUI

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 07, 2024
Length: 638 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803238760
Vendor :
Unity Technologies
Concepts :
Tools :

What do you get with eBook?

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Product Details

Publication date : Jun 07, 2024
Length: 638 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803238760
Vendor :
Unity Technologies
Concepts :
Tools :

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Table of Contents

27 Chapters
Part 1: Designing User Interfaces Chevron down icon Chevron up icon
Chapter 1: Designing User Interfaces Chevron down icon Chevron up icon
Chapter 2: Designing Mobile User Interfaces Chevron down icon Chevron up icon
Chapter 3: Designing VR, MR, and AR UI Chevron down icon Chevron up icon
Chapter 4: Universal Design and Accessibility for UI Chevron down icon Chevron up icon
Chapter 5: User Interface and Input Systems in Unity Chevron down icon Chevron up icon
Part 2: Unity UI Basics Chevron down icon Chevron up icon
Chapter 6: Canvases, Panels, and Basic Layouts Chevron down icon Chevron up icon
Chapter 7: Exploring Automatic Layouts Chevron down icon Chevron up icon
Chapter 8: The Event System and Programming for UI Chevron down icon Chevron up icon
Part 3: The Interactable Unity UI Components Chevron down icon Chevron up icon
Chapter 9: The UI Button Component Chevron down icon Chevron up icon
Chapter 10: UI Text and TextMeshPro Chevron down icon Chevron up icon
Chapter 11: UI Images and Effects Chevron down icon Chevron up icon
Chapter 12: Using Masks, Scrollbars, and Scroll Views Chevron down icon Chevron up icon
Chapter 13: Other Interactable UI Components Chevron down icon Chevron up icon
Part 4: Unity UI Advanced Topics Chevron down icon Chevron up icon
Chapter 14: Animating UI Elements Chevron down icon Chevron up icon
Chapter 15: Particles in the UI Chevron down icon Chevron up icon
Chapter 16: Utilizing World Space UI Chevron down icon Chevron up icon
Chapter 17: Optimizing Unity UI Chevron down icon Chevron up icon
Part 5: Other UI and Input Systems Chevron down icon Chevron up icon
Chapter 18: Getting Started with UI Toolkit Chevron down icon Chevron up icon
Chapter 19: Working with IMGUI Chevron down icon Chevron up icon
Chapter 20: The New Input System Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Full star icon 5
(4 Ratings)
5 star 100%
4 star 0%
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1 star 0%
Eric Montoya Oct 17, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Are you beginning your journey or not yet mastered UI using Unity? I was given an ebook copy of this title.As the title states, “Mastering UI Development with Unity”, you’ll be a master after reading this book. No matter what level you’re at, even as a beginner.She first guides you through basic UI designing principles for generalized UI to mobile game UI.Once you know the crucial designing process, she teaches you how to build the UI in Unity with great detail. No rock is unturned with her thorough explanation; from setting up the UI to programming it.To master UI with Unity, get this book now!!!
Amazon Verified review Amazon
Jeremy Fisher Jul 08, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Mastering UI Development with Unity by Dr. Ashley Godbold is a comprehensive and practical guide to creating user interfaces (UI) in Unity, a popular game development engine. The book is well-written and easy to follow, even for those with limited experience in UI development. Godbold's expertise in the field is evident throughout the book, as she provides clear explanations and step-by-step instructions for creating various UI elements, such as buttons, text, images, and scroll views. The book also covers more advanced topics, such as animation, particle effects, and optimization.One of the strengths of this book is its focus on real-world examples. Godbold provides numerous examples of how to create UI elements that are commonly used in games, such as health bars, inventory systems, and dialogue boxes. These examples are well-explained and easy to adapt to your own projects. The book also includes a chapter on designing UI for mobile devices, which is an important consideration for many game developers.Another strength of this book is its coverage of the latest UI tools and techniques in Unity. Godbold discusses the UI Toolkit, a new UI system that is still in development but promises to be more powerful and flexible than the traditional Unity UI system. She also covers the new Input System, which provides a more streamlined way to handle input from various devices.Overall, Mastering UI Development with Unity is an excellent resource for anyone who wants to learn how to create high-quality UI in Unity. The book is well-written, informative, and practical. Whether you are a beginner or an experienced Unity developer, this book will help you take your UI skills to the next level.
Amazon Verified review Amazon
Amazon Customer Jun 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book serves as a great resource for folks looking to start out in UI development. It pairs foundational game UI theory and principles with practical examples and a wealth of information that would otherwise take years to accumulate.
Amazon Verified review Amazon
Graham G Aug 09, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I loved how this book breaks down the four types of UI: diegetic, meta, spatial, and non-diegetic. It makes understanding the roles of UI in gameplay so much clearer, and is a great launchpad.The tips and tricks are fantastic, especially things like using the Device Simulator to speed up development. These little nuggets of wisdom are super practical and really help streamline the process.The insights on making UI comfortable for XR devices were spot on. XR can be pretty demanding, so focusing on comfort is key. The section on the "Low Physical Effort" design principle really drives this home and makes you appreciate how important it is.The book does a great job diving into the nitty-gritty details, like the different input systems. This info is great for helping you choose the right tool for the job upfront before committing to a direction (saving time).I also found the example sections really useful. They walk you through real-world scenarios so you can see how to apply what you’ve learned. Plus, the chapter summaries at the end are a nice touch to make sure you don’t miss any key points.Overall, this book is a must-read for anyone working on game UI for the latest tech. It’s packed with valuable insights and practical advice, all presented in a way that’s easy to understand. Highly recommend!
Amazon Verified review Amazon
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