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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young
Toc

Table of Contents (16) Chapters close

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Updating the influence map


So far, we've seen how to configure and spread influences in isolation. The actual update loop for the influence map combines each of these steps together. Remember that clearing the influence map is necessary in between spreading influences; otherwise the resulting influences will be oversaturated:

function Sandbox_Update(sandbox, deltaTimeInMillis)
    Sandbox.ClearInfluenceMap(sandbox, 0);
    
    for i=1, 15 do
        Sandbox.SetInfluence(
            sandbox,
            0,
            Sandbox.RandomPoint(sandbox, "default"),
            1);
    end

    Sandbox.SpreadInfluenceMap(sandbox, 0);
end

While this simple update scheme will work, it is incredibly CPU-intensive to calculate the entire influence map every sandbox update. Typically, a slightly out of date influence map will not adversely affect tactical decision making based on influence map data. As the sandbox internally updates at a frequency independent of frame rate, we can use an updateInterval...

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