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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young
Toc

Table of Contents (16) Chapters close

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Creating agent senses


With basic agent communication out of the way, we can give our agents the ability to determine visibility with other agents.

Initializing senses

Initializing our agent's senses will follow a functional paradigm that is very similar to what we've used previously. Passing our userData table inside our initialization function will provide any custom per agent data we'll need going forward:

AgentSenses.lua:

function AgentSenses_InitializeSenses(userData)
end

Updating senses

Updating agent senses is nearly identical to initialization, except that we pass in the sandbox and a deltaTimeInMillis time difference, so we throttle the update rate of individual senses:

AgentSenses.lua:

function AgentSenses_UpdateSenses(
    sandbox, userData, deltaTimeInMillis)
end
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