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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young
Toc

Table of Contents (16) Chapters close

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Strengths of finite state machines


The straightforwardness of a state machine relies heavily on large amounts of data. One of the key strengths with such a structure lies in the fact that the statefulness of an agent is inherent within the logical structure.

Compared to a decision tree, finite states isolate the amount of possible actions that can follow from another action. To create the same sort of flow in a decision tree would be inherently difficult and would require embedding some sort of userdata that maintains the statefulness we get for free with a finite state machine.

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