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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young
Toc

Table of Contents (16) Chapters close

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Configuring Decoda's run executable


In order for Decoda to execute your sandbox, we need to configure the Decoda project with the following settings. You can access the project settings by navigating to Project | Settings. Typically, we'll have Decoda run the Release version of the sandbox executable for performance. Unless you need to debug the C++ sandbox code and Lua scripts at the same time, it's advisable to run the Release version of your executable.

The configuration of new Decoda project debug settings

Note

Note the relative path for the release executable. The path that Decoda will execute is based on the location of the .deproj file.

Remember that you have to build the Visual Studio solution before trying to debug with Decoda.

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