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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

To get the most out of this book

You will need a computer with a recent graphics card (to use some of the newer extensions, such as ray tracing, for example, you will need a card equivalent to NVIDIA’s 3050). The code in the repository and in this book has been compiled and tested with Visual Studio 2022 and the Vulkan SDK 1.3.268.

Software/hardware covered in the book

Operating system requirements

Vulkan SDK

Windows; Android for Quest devices

CMake and Visual Studio 2022

Windows

Android Studio Hedgehog 2023.1.1

Windows

RenderDoc

Windows

Tracy Profiler 0.9.1

Windows

We advise you to clone the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to copying and pasting of code.

Important note:

This book contains many horizontally long screenshots. These have been captured to provide you with an overview of the execution plans for various Vulkan concepts. As a result, the text in these images may appear small at 100% zoom.

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