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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Retrieving eye gaze information from OpenXR in your app

The realm of VR has evolved to the extent that some HMDs are now equipped with the capability to track the user’s eye gaze. This feature, which identifies the direction in which the user is looking, can be harnessed for a variety of tasks, enhancing the interactivity and immersion of VR experiences. In this recipe, we will guide you through the process of enabling and retrieving eye gaze data from OpenXR in your application. Additionally, we will illustrate how to calculate the focal region—the specific area the user is looking at—in pixel coordinates on the render target used for display.

Getting ready

For this recipe, you will need an HMD that supports eye-tracking features, such as Meta’s Quest Pro. You will also need to provide permission to the app to track the user’s eye, which can be achieved through the Settings menu on most devices.

Also, get acquainted with how spaces and actions...

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