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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing dynamic foveated rendering using Qualcomm’s fragment density map Offset extension

In the Implementing static foveated rendering with a fragment density map recipe, we discussed how to render fragments at a lower density than one fragment per pixel using a map that dictates the fragment density for regions of the render target. Although useful, the application of a static map is limited because the user’s gaze changes as they look around to inspect the scene displayed on the device. Recomputing and modifying the map for each frame, based on the user’s input, may be computationally expensive and tax the CPU with extra work, making the performance gained with the FDM moot.

Another option is to apply an offset to the static FDM and let the GPU perform the heavy lifting of translating the densities from the map to the rendered scene. Thanks to Qualcomm’s FDM Offset device extension, this is possible.

In this recipe, we will show you how to...

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