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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Ray Tracing and Hybrid Rendering

In this chapter, we venture into the fascinating world of ray tracing and hybrid rendering. Ray tracing, to put it simply, is a special technique used in computer graphics that simulates how light interacts with objects. This results in images that are so lifelike, they can be mistaken for reality. However, pure ray tracing is computationally intensive and requires significant hardware resources, which makes it unfeasible for real-time applications with the current generation of hardware. On the other hand, there’s hybrid rendering, which is a mix of conventional rasterization techniques and the realism of ray tracing. This blend offers both good performance and stunning visuals. This chapter will take you through how these techniques can be implemented using Vulkan. We’ll show you how to set up a ray tracing pipeline and guide you on how to integrate hybrid rendering into your work. By the end of this chapter, you will have a deeper understanding...

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