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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing screen space ambient occlusion

Screen space ambient occlusion (SSAO) can be used to approximate the effect of ambient occlusion in real time. Ambient occlusion is a shading and rendering method used to calculate how exposed each point in a scene is to ambient lighting. This technique adds more realistic shadows where two surfaces or objects meet, or where an object blocks light from reaching another object.

In this recipe, you will learn how to implement SSAO to realistically estimate ambient occlusion in real time. You will grasp how to use this shading and rendering technique to calculate the exposure of each point in a scene to ambient lighting.

Getting ready

The algorithm described in this recipe calculates the difference between the depth of a pixel and its neighbors (samples) in a circular fashion. If a sample is closer to the camera than the central pixel, it contributes to the occlusion factor, making the pixel darker.

A depiction of the algorithm is...

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