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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing G-buffer for deferred rendering

Deferred rendering is a technique that adds an additional render pass at the beginning of the scene rendering that accumulates various information about the scene in screen space, such as position, surface normal, surface color, and others. This extra information is stored in a buffer called the geometry buffer (G-buffer), where each one of the values computed during this step is stored for each pixel. Once this initial pass has finished, the final scene rendering can take place, and the extra information to improve the rendering quality by computing things such as reflections, ambient occlusion, atmospheric effects, and others can be used. The benefit of using deferred rendering is that it provides more efficient handling of complex scenes with many lights, as each light only needs to be calculated once per pixel, rather than once per object. We have essentially decoupled geometry and shading, which allows for more flexibility in the rendering...

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