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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Instantiating the VMA library

To use VMA, you first need to create an instance of the library and store a handle in a variable of type VmaAllocator. To create one, you need a Vulkan physical device and a device.

How to do it…

Creating a VMA library instance requires instancing two different structures. One stores pointers to API functions that VMA needs to find other function pointers and another structure that provides a physical device, a device, and an instance for creating an allocator:

VkPhysicalDevice physicalDevice;  // Valid Physical Device
VkDevice device; // Valid Device
VkInstance instance; // Valid Instance
const uint32_t apiVersion = VK_API_VERSION_1_3;
const VmaVulkanFunctions vulkanFunctions = {
    .vkGetInstanceProcAddr = vkGetInstanceProcAddr,
    .vkGetDeviceProcAddr = vkGetDeviceProcAddr,
#if VMA_VULKAN_VERSION >= 1003000
    .vkGetDeviceBufferMemoryRequirements =
        vkGetDeviceBufferMemoryRequirements,
    .vkGetDeviceImageMemoryRequirements =
        vkGetDeviceImageMemoryRequirements,
#endif
};
VmaAllocator allocator = nullptr;
const VmaAllocatorCreateInfo allocInfo = {
    .physicalDevice = physicalDevice,
    .device = device,
    .pVulkanFunctions = &vulkanFunctions,
    .instance = instance,
    .vulkanApiVersion = apiVersion,
};
vmaCreateAllocator(&allocInfo, &allocator);

The allocator needs pointers to a few Vulkan functions so that it can work based on the features you would like to use. In the preceding case, we provide only the bare minimum for allocating and deallocating memory. The allocator needs to be freed once the context is destroyed with vmaDestroyAllocator.

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The Modern Vulkan Cookbook
Published in: Apr 2024 Publisher: Packt ISBN-13: 9781803239989
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