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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Understanding synchronization in the swapchain – fences and semaphores

The application and the GPU processes run in parallel; unless specified otherwise, the command buffers and their commands also run in parallel on the GPU. To enforce an order between the CPU and the GPU, and between command buffers being processed in the GPU, Vulkan provides two mechanisms: fences and semaphores. Fences are used to synchronize work between the GPU and the CPU, while semaphores are used to synchronize workloads executed in the GPU.

In this recipe, you will learn about fences and semaphores: why they are necessary, how they are used (and when), and how to use semaphores with a swapchain.

Getting ready

Examples of semaphores can be found in the VulkanCore::Swapchain class, while examples of fences can be found in the VulkanCore::CommandQueueManager class.

How to do it…

Fences and semaphores have different uses. Let’s explore each one of those elements and how to...

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