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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Reusing command buffers

Command buffers can be recorded once and submitted multiple times. They can also be used once and reset before the next use or just recorded, submitted, and discarded.

In this recipe, you will learn how to reuse a command buffer without creating a race condition between your application and the GPU.

Getting ready

The code provided in VulkanCore::CommandQueueManager doesn’t synchronize command buffers but provides functions to help you do so, such as goToNextCmdBuffer, waitUntilSubmitIsComplete, and waitUntilAllSubmitsAreComplete.

How to do it…

Using command buffers can be accomplished in two ways:

  1. Create a command buffer and reuse it indefinitely. In this case, once the command buffer is submitted, you must wait for it to be processed before starting to record new commands. One way to guarantee that the buffer has finished being processed is by checking the status of the fences associated with it. If the fence is to be reused...
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