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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Initializing the Vulkan instance

To start using Vulkan, we need to create a Vulkan instance. One can think of a Vulkan instance as a way of initializing the Vulkan library. To create one, you need to provide a set of required and optional information such as application name, engine name, version, and a list of desired layers and extensions.

In this recipe, you will learn how to create a Vulkan instance.

Getting ready

Instantiating the VkApplicationInfo structure used to create an instance requires the version of the application and the Vulkan API version. The former can be created using the VK_MAKE_VERSION macro, while the latter can be provided as one of the preprocessor definitions available in the SDK.

How to do it…

With all of those in hand, all we need to do is create a Vulkan instance:

  1. Create an instance of the VkApplicationInfo structure first:
    const VkApplicationInfo applicationInfo_ = {
        .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO...
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