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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Dynamic states

While pipeline state objects (PSOs) include immutable states, such as shader programs and vertex input bindings, some properties of a pipeline state can be changed dynamically at draw time using dynamic state objects. This feature provides greater flexibility and can minimize the necessity to recreate pipelines. Dynamic state objects can be used to change properties such as viewport and scissor rectangles, line width, blend constants, and stencil reference values. However, not all properties of a pipeline can be changed dynamically, and the use of dynamic states can have a small performance overhead.

Without using dynamic states, the application has a few alternatives available:

  1. Create pipelines during the application startup. If you are aware of which pipelines will be required, they can be created beforehand at the expense of a higher startup cost.
  2. Utilize pipeline caches. The graphics driver features a built-in mechanism for pipeline caching that can...
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